Sorry my english.
Discovered how to activate the cheat menu, see my video on youtube.
soon be released.
http://www.youtube.com/watch?v=dQKCiJfvoT4
Is this the same one ->
http://www.elotrolado.net/hilo_modificando...xt-quot_1255644
CODECOLLISION 1ÂÂÂÂÂÂ64ÂÂ 64ÂÂ 64ÂÂ // No-Climb
COLLISION 2ÂÂÂÂÂÂ0ÂÂ 88ÂÂ 0ÂÂ // Grass
COLLISION 3ÂÂÂÂÂÂ255ÂÂ 207ÂÂ 55ÂÂÂÂ// Gravel
COLLISION 5ÂÂÂÂÂÂ65ÂÂ 42ÂÂ 9ÂÂ // Wood (Rough) - half of Wood (Polished)
COLLISION 6ÂÂÂÂÂÂ130ÂÂ 83ÂÂ 18ÂÂÂÂ// Wood (Polished)
COLLISION 7ÂÂÂÂÂÂ25ÂÂ 97ÂÂ 216ÂÂ // Stone
COLLISION 10ÂÂ 0ÂÂ 0ÂÂ 179ÂÂ // Metal (Solid)
COLLISION 11ÂÂ 0ÂÂ 0ÂÂ 89ÂÂ // Metal (Hollow) - half of Metal (Solid)
COLLISION 12ÂÂ 0ÂÂ 255ÂÂ 255ÂÂ // Glass
ÂÂ
TEX_OFFSETÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 1
NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ NAÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Name of game
WADÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ99_99ÂÂÂÂÂÂÂÂÂÂÂÂ // First WAD to read
LANGUAGEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ENGLISHÂÂÂÂÂÂÂÂ // Territory or language
STRATDBGPATHÂÂÂÂÂÂÂÂÂÂÂÂStratBin/ÂÂÂÂÂÂ// Where the .SVM files are
PALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFF
DEBUG_TEXTÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Global enable/disable of debug info
DEBUG_MEMORY_INFOÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ//
DEBUG_WAD_INFOÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Display which wads are loaded
DEBUG_SCALEFORMÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Display debug output for scaleform
DEBUG_SCREENPRINTSÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Display strat "screenprint" output
DEBUG_PROFILE_LABELSÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ//
DEBUG_STRAT_PRINTSÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Display strat "print" output
DEBUG_ASSERT_MESSAGESÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Display strat "assert" output
DEBUG_SOUNDÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Extra sound debug
DEBUG_CHEATSÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Are debug
cheats on/off
DEBUG_FLYÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Fly-through mode on/off
LEVEL_SELECTÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ // Level select on/off
DEMO_LEVEL_SELECTÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Only show * levels in level select
SOUNDÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Sound on/off
HEAPSIZEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 18.5ÂÂÂÂÂÂÂÂÂÂÂÂ// Size of game heap in MB
GEOMSTRATSÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 0ÂÂÂÂÂÂÂÂÂÂÂÂ// Number of geometry strats
PARTICLES0ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 1024ÂÂÂÂÂÂÂÂ // Number of particles
PARTICLES1ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 1024ÂÂÂÂÂÂÂÂ // Number of particles
PERFORMANCE_METRICSÂÂÂÂÂÂÂÂ 0ÂÂÂÂÂÂÂÂÂÂÂÂ// How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
SKIP_MOVIESÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// Whether to skip the front end into movies or not
SCREENPRINT_YPOSÂÂÂÂÂÂÂÂ -220ÂÂÂÂÂÂÂÂ // ASL screenprint start y position
ASSERT_YPOSÂÂÂÂÂÂÂÂÂÂÂÂÂÂ -100ÂÂÂÂÂÂÂÂ // ASL assert start y position
REGIONÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ0
KEYCODEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂBAÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Region Code from Sony
PRODUCT_NUMBERÂÂÂÂÂÂÂÂÂÂÂÂ NAÂÂÂÂÂÂÂÂÂÂÂÂ// Product Code from Sony
VIDEO_ALLOC_METHODÂÂÂÂÂÂÂÂ MALLOC
PSPÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ON
DISABLE_PSPÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// PSP mode
SAVE_NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂNA
OFFER_MULTIPLAYERÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Turn on multiplayer options//DMK
AUTO_HOSTÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=Automatically host a network game after booting.
AUTO_CONNECTÂÂÂÂÂÂÂÂÂÂÂÂOFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=Automatically join a network game after booting.
AUTO_NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂ NAÂÂÂÂÂÂÂÂÂÂÂÂ// Name of network game to host/join automatically.
AUTO_MONKEYÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=automatically run the controller
ASL_SERIALIZATION_LEVELÂÂÂÂÂÂ0ÂÂÂÂÂÂÂÂÂÂÂÂ// 0,1,2 Higher levels give more network debug info, but run slower.
ASL_SERIALIZATION_DEVICEÂÂ 1ÂÂÂÂÂÂÂÂÂÂÂÂ// Where to write network out-of-sync logs: 0=MemStick, 1=Host
USE_CLASSIC_CONTROLLERÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Ignore input from classic controller
ROLLING_LOGÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=using rolling filenames, OFF=always use same log filename.
LEVEL_WALKÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=run a level walk, OFF=don't (normal case)
HEAPSIZEÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 32.0ÂÂÂÂÂÂÂÂÂÂÂÂ// Size of game heap in MB
AUDIO_HEAP_SIZEÂÂÂÂÂÂÂÂÂÂÂÂ200000ÂÂÂÂÂÂÂÂÂÂ// Size of Audio heap (not content, just data structures!)
DISPLAY_LIST_SIZEÂÂÂÂÂÂÂÂ 65536ÂÂÂÂÂÂÂÂÂÂ // Size of each dislay list (there's 2 display lists!)
UNMANAGED_HEAP_SIZEÂÂÂÂÂÂÂÂ 2877504ÂÂÂÂÂÂÂÂ // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
DIESEL_HEAP_SIZEÂÂÂÂÂÂÂÂ 786432ÂÂÂÂÂÂÂÂÂÂ// Diesel heap size
SCALEFORM_HEAP_SIZEÂÂÂÂÂÂÂÂ 1572864ÂÂÂÂÂÂÂÂ // Scaleform heap size
ALLOW_PATCHED_WATERÂÂÂÂÂÂÂÂ ON
LOAD_TO_START_LEVELÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL
START_LEVELÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 03_01ÂÂÂÂÂÂÂÂ // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)
SAVE_SYSTEM_ENABLEDÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Flag to enable/disable the save system on the application side.
USE_WII_NOSAVE_MESSAGEÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv
NICK_NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂ NA
DEBUG_MULTIPLAYERÂÂÂÂÂÂÂÂ OFF
GAME_CHANNELÂÂÂÂÂÂÂÂÂÂÂÂ35
GAME_BUILDÂÂÂÂÂÂÂÂÂÂÂÂ4
DWC_RELEASE_AUTHENTICATIONÂÂÂÂÂÂON
ENGINE_VERSIONÂÂ Tue May 26 14:03:20 -0500 2009
GAME_VERSIONÂÂ Fri May 29 23:12:48 -0500 2009