Hacking The Conduit Config File(CDGame.txt)

Blue-K

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acbmlinux said:
Sorry my english.

Discovered how to activate the cheat menu, see my video on youtube.
soon be released.

http://www.youtube.com/watch?v=dQKCiJfvoT4
If these Cheats works Online, then I'm begging you not to release Information how to activate it. I realy enjoy the Multiplayer, and Cheaters would ruin it...please, don't do this..
frown.gif
.
 

warfab

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acbmlinux said:
Sorry my english.

Discovered how to activate the cheat menu, see my video on youtube.
soon be released.

http://www.youtube.com/watch?v=dQKCiJfvoT4

Is this the same one -> http://www.elotrolado.net/hilo_modificando...xt-quot_1255644

CODECOLLISION 1ÂÂÂÂÂÂ64ÂÂ 64ÂÂ 64ÂÂ // No-Climb
COLLISION 2ÂÂÂÂÂÂ0ÂÂ 88ÂÂ 0ÂÂ // Grass
COLLISION 3ÂÂÂÂÂÂ255ÂÂ 207ÂÂ 55ÂÂÂÂ// Gravel
COLLISION 5ÂÂÂÂÂÂ65ÂÂ 42ÂÂ 9ÂÂ // Wood (Rough) - half of Wood (Polished)
COLLISION 6ÂÂÂÂÂÂ130ÂÂ 83ÂÂ 18ÂÂÂÂ// Wood (Polished)
COLLISION 7ÂÂÂÂÂÂ25ÂÂ 97ÂÂ 216ÂÂ // Stone
COLLISION 10ÂÂ 0ÂÂ 0ÂÂ 179ÂÂ // Metal (Solid)
COLLISION 11ÂÂ 0ÂÂ 0ÂÂ 89ÂÂ // Metal (Hollow) - half of Metal (Solid)
COLLISION 12ÂÂ 0ÂÂ 255ÂÂ 255ÂÂ // Glass
ÂÂ
TEX_OFFSETÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 1
NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ NAÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Name of game
WADÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ99_99ÂÂÂÂÂÂÂÂÂÂÂÂ // First WAD to read
LANGUAGEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ENGLISHÂÂÂÂÂÂÂÂ // Territory or language
STRATDBGPATHÂÂÂÂÂÂÂÂÂÂÂÂStratBin/ÂÂÂÂÂÂ// Where the .SVM files are
PALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFF
DEBUG_TEXTÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Global enable/disable of debug info
DEBUG_MEMORY_INFOÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ//
DEBUG_WAD_INFOÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Display which wads are loaded
DEBUG_SCALEFORMÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Display debug output for scaleform
DEBUG_SCREENPRINTSÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Display strat "screenprint" output
DEBUG_PROFILE_LABELSÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ//
DEBUG_STRAT_PRINTSÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Display strat "print" output
DEBUG_ASSERT_MESSAGESÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Display strat "assert" output
DEBUG_SOUNDÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Extra sound debug
DEBUG_CHEATSÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Are debug cheats on/off
DEBUG_FLYÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Fly-through mode on/off
LEVEL_SELECTÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ // Level select on/off
DEMO_LEVEL_SELECTÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Only show * levels in level select
SOUNDÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Sound on/off
HEAPSIZEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 18.5ÂÂÂÂÂÂÂÂÂÂÂÂ// Size of game heap in MB
GEOMSTRATSÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 0ÂÂÂÂÂÂÂÂÂÂÂÂ// Number of geometry strats
PARTICLES0ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 1024ÂÂÂÂÂÂÂÂ // Number of particles
PARTICLES1ÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 1024ÂÂÂÂÂÂÂÂ // Number of particles
PERFORMANCE_METRICSÂÂÂÂÂÂÂÂ 0ÂÂÂÂÂÂÂÂÂÂÂÂ// How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
SKIP_MOVIESÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// Whether to skip the front end into movies or not
SCREENPRINT_YPOSÂÂÂÂÂÂÂÂ -220ÂÂÂÂÂÂÂÂ // ASL screenprint start y position
ASSERT_YPOSÂÂÂÂÂÂÂÂÂÂÂÂÂÂ -100ÂÂÂÂÂÂÂÂ // ASL assert start y position
REGIONÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ0
KEYCODEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂBAÂÂÂÂÂÂÂÂÂÂÂÂÂÂ// Region Code from Sony
PRODUCT_NUMBERÂÂÂÂÂÂÂÂÂÂÂÂ NAÂÂÂÂÂÂÂÂÂÂÂÂ// Product Code from Sony
VIDEO_ALLOC_METHODÂÂÂÂÂÂÂÂ MALLOC
PSPÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ON
DISABLE_PSPÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// PSP mode
SAVE_NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂNA
OFFER_MULTIPLAYERÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Turn on multiplayer options//DMK
AUTO_HOSTÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=Automatically host a network game after booting.
AUTO_CONNECTÂÂÂÂÂÂÂÂÂÂÂÂOFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=Automatically join a network game after booting.
AUTO_NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂ NAÂÂÂÂÂÂÂÂÂÂÂÂ// Name of network game to host/join automatically.
AUTO_MONKEYÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=automatically run the controller
ASL_SERIALIZATION_LEVELÂÂÂÂÂÂ0ÂÂÂÂÂÂÂÂÂÂÂÂ// 0,1,2 Higher levels give more network debug info, but run slower.
ASL_SERIALIZATION_DEVICEÂÂ 1ÂÂÂÂÂÂÂÂÂÂÂÂ// Where to write network out-of-sync logs: 0=MemStick, 1=Host
USE_CLASSIC_CONTROLLERÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Ignore input from classic controller
ROLLING_LOGÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=using rolling filenames, OFF=always use same log filename.
LEVEL_WALKÂÂÂÂÂÂÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// ON=run a level walk, OFF=don't (normal case)
HEAPSIZEÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 32.0ÂÂÂÂÂÂÂÂÂÂÂÂ// Size of game heap in MB
AUDIO_HEAP_SIZEÂÂÂÂÂÂÂÂÂÂÂÂ200000ÂÂÂÂÂÂÂÂÂÂ// Size of Audio heap (not content, just data structures!)
DISPLAY_LIST_SIZEÂÂÂÂÂÂÂÂ 65536ÂÂÂÂÂÂÂÂÂÂ // Size of each dislay list (there's 2 display lists!)
UNMANAGED_HEAP_SIZEÂÂÂÂÂÂÂÂ 2877504ÂÂÂÂÂÂÂÂ // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
DIESEL_HEAP_SIZEÂÂÂÂÂÂÂÂ 786432ÂÂÂÂÂÂÂÂÂÂ// Diesel heap size
SCALEFORM_HEAP_SIZEÂÂÂÂÂÂÂÂ 1572864ÂÂÂÂÂÂÂÂ // Scaleform heap size
ALLOW_PATCHED_WATERÂÂÂÂÂÂÂÂ ON
LOAD_TO_START_LEVELÂÂÂÂÂÂÂÂ OFFÂÂÂÂÂÂÂÂÂÂÂÂ// Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL
START_LEVELÂÂÂÂÂÂÂÂÂÂÂÂÂÂ 03_01ÂÂÂÂÂÂÂÂ // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)
SAVE_SYSTEM_ENABLEDÂÂÂÂÂÂÂÂ ONÂÂÂÂÂÂÂÂÂÂÂÂ// Flag to enable/disable the save system on the application side.
USE_WII_NOSAVE_MESSAGEÂÂÂÂÂÂONÂÂÂÂÂÂÂÂÂÂÂÂ// Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv
NICK_NAMEÂÂÂÂÂÂÂÂÂÂÂÂÂÂ NA
DEBUG_MULTIPLAYERÂÂÂÂÂÂÂÂ OFF
GAME_CHANNELÂÂÂÂÂÂÂÂÂÂÂÂ35
GAME_BUILDÂÂÂÂÂÂÂÂÂÂÂÂ4
DWC_RELEASE_AUTHENTICATIONÂÂÂÂÂÂON
ENGINE_VERSIONÂÂ Tue May 26 14:03:20 -0500 2009
GAME_VERSIONÂÂ Fri May 29 23:12:48 -0500 2009

Translated: http://translate.google.com/translate?prev...history_state0=
 

MeleeMaster500

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Rivaplz said:
MeleeMaster500 said:
I sure hope so, but even if they exist, there could be work done to make them work, should they not obviously be changeable. then whoever puts work into making wallhacks possible should not release it to the public, or ruin the game for everyone else

Isn't there a radar in the MP? If so whats the point of a wall hack?
wallhack means that a person can walk through walls, it has nothing to do with radar. it is unfair, because a person can walk through a base, disregarding the natural environmental obstructions, stealing the ASE and get away into areas that people who aren't cheating can't get to, I.E. outside of the level.


(and please tell me that the debug menu changes for which mode you're in. if singleplayer infinite ammo and what not worked in multiplayer, then we're screwed...)
 

acbmlinux

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In the picture shows:
Hold Minus then Plus = Exit

To enable:
change the line:
DEBUG_CHEATS OFF
to
DEBUG_CHEATS ON

During the game press "-" and "+" at the same time.
And the new menu is available.
 

mhadf

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But if you want really interesting results change the follow line

QUOTE said:
LOAD_TO_START_LEVEL OFF

to
QUOTE said:
LOAD_TO_START_LEVEL ON

and then change the start level from this

QUOTE said:
START_LEVEL 03_01

to whatever you want for different levels..... These look the most interesting to me.

QUOTE
06_19 Pentagon Fake Wad
70_00 NetzMultiplayerTest
09_01 Level9_01 - THE FINAL LEVEL

Have fun folks
 

TheWiiNinja

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I just created a debug Conduit ISO myself. It's ridiculous that there are so many options in there and how easy it is to get to them.
 

TheWiiNinja

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Good news for the people who don't want online cheaters to ruin the game; the invincible, one shot kill, and infinite ammo cheats on the debug menu don't work online. All weapons does, but it only gives you the weapons that were voted on (ex: near/far, explosive, etc.). The reload weapon one works as well, but it not faster then straight up reloading your weapon.
 

9th_Sage

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I really don't want people to use this stuff online at all. I really like the multiplayer of this game. Things like the debug multiplayer are one thing as that wasn't an open game, but using cheats like these in public is rather bad. Hopefully it takes long enough to open it up that they'll die anyway if they try to use it in a fire fight.

*edit*
Also, should have tried more buttons when trying to activate the debug menu.
tongue.gif
I should have guessed + and -. It would be pretty hard to hit those together by accident. Oh yeah, and to the person suggesting LOAD_TO_START_LEVEL, I'm not sure if all of those work. At least I tried a few, like the debug multiplayer level. You can see that with DEBUG_MULTIPLAYER (it's pretty neat actually), but it wouldn't load with START_LEVEL when I tried it.
 

FenrirWolf

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Blue-K said:
acbmlinux said:
Sorry my english.

Discovered how to activate the cheat menu, see my video on youtube.
soon be released.

http://www.youtube.com/watch?v=dQKCiJfvoT4
If these Cheats works Online, then I'm begging you not to release Information how to activate it. I realy enjoy the Multiplayer, and Cheaters would ruin it...please, don't do this..
frown.gif
.

Chances are someone will come up with Ocarina cheats anyway.
 

Tux'

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Ok, I decided to mess around with the debug menu, here's what I found.

1. Some Network and Cheats debug freeze the game
2. The badass option at the top of the cheats turns on 1 shot kill, invincibility, and infinate ammo
3. Clicking on all weapons freezes the game
4. There's a Net Controller Monkey
5. Resetting the Lobby timer freezes
6. You can modify players speed, jump height, gravity, crouch speed, and jump
distance
7. You can change how the AI attacks
that's all I got so far.

EDIT: Fenrir, there are already hetoan2 made them for a demo but IS NOT distributing them, not for a while at least :/
 

lazor

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Lordpoketehpenguin said:
Ok, I decided to mess around with the debug menu, here's what I found.

1. Some Network and Cheats debug freeze the game
2. The badass option at the top of the cheats turns on 1 shot kill, invincibility, and infinate ammo
3. Clicking on all weapons freezes the game
4. There's a Net Controller Monkey
5. Resetting the Lobby timer freezes
6. You can modify players speed, jump height, gravity, crouch speed, and jump
distance
7. You can change how the AI attacks
that's all I got so far.

EDIT: Fenrir, there are already hetoan2 made them for a demo but IS NOT distributing them, not for a while at least :/
According to people who can actually find Ocarina codes, it's really really easy to find them.
 

Arm the Homeless

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lazor said:
Lordpoketehpenguin said:
Ok, I decided to mess around with the debug menu, here's what I found.

1. Some Network and Cheats debug freeze the game
2. The badass option at the top of the cheats turns on 1 shot kill, invincibility, and infinate ammo
3. Clicking on all weapons freezes the game
4. There's a Net Controller Monkey
5. Resetting the Lobby timer freezes
6. You can modify players speed, jump height, gravity, crouch speed, and jump
distance
7. You can change how the AI attacks
that's all I got so far.

EDIT: Fenrir, there are already hetoan2 made them for a demo but IS NOT distributing them, not for a while at least :/
According to people who can actually find Ocarina codes, it's really really easy to find them.
Then people should release them.
 
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