Now this became a 100% playable Tetris version, congratulations! And thank you for your effort!
If I'm not asking too much when you release the next version is there a possibility of remapping the buttons in a way the rotation one (currently R) is on the face too? Considering instant drop is on A maybe rotation could be X. B/Y would be awesome too. It's a minor thing, just an improvement.
First sound then game config file. I'll need to make a menu too. But since I don't have a working font system that would allow me to draw text then I can't do anything. Bottom screen will receive some changes later.
The images are rotated because that is the orientation of the screen you have to manually rotate the image.
also the color problem comes from pngs being rgb while the 3ds handles bgr which also needs to be manually changed
I used xems Image to bin converter
The images are rotated because that is the orientation of the screen you have to manually rotate the image.
also the color problem comes from pngs being rgb while the 3ds handles bgr which also needs to be manually changed
I used xems Image to bin converter
I'm not sure since I've never done any C++, even less for 3DS, but I think you can solve the color bug converting your .pngs to .bins with this tool. This happens because the 3DS reads images in BGR color instead of RGB so it gets messed up.
This has been discussed before. The current details are somehow erased. The rotation issues is only for the background when I draw it with the drawImage function.
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