so you tested this in the program or you just looked at my GFX files?if this one doesn't work everything else will fail
They load and draw the same way
considering I didn't convert that it should I'll edit your makefile real quickv0.3b with your gfx folder worked fine
but background is drawn differently
I built it and tested in citra (I decided it was time to try that out) pull that request and then redo the -rotate 90 and then it should all work fineSorry I was playing rainbow six siege closed beta. The last few hours left
I will take a look at this.
I tried but I got weird results.
Here's how blocks should look.
All you have to do is make thisI'll stick with the default method I guess.
@convert $< -separate -reverse -combine $@
@convert $< -separate -reverse -combine -rotate 90 $@
Ah, alright well you may still need the part I added to make the images bgr (that's what the part I added does) if you can get the odd rotation worked out then it'll be possible to pull in my pull request if needed/wantedI know I'm trying something else.
Just reuse the description from the MakeFile and it'll be okay. For the hold block I need to find a way to delay the way the keys are detected. Probably of 20 ms. I'll work on this rather than sound. Btw thanks for the smdh. You can make custom background if you want but blocks won't change a lot though since it doesn't draw details. It just find the main color in the png.