Homebrew Tetris3DS

  • Thread starter Thread starter UltiNaruto
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if this one doesn't work everything else will fail
They load and draw the same way
so you tested this in the program or you just looked at my GFX files?
I manually converted them so it might have been a mistake on my part when I did the manual conversion
 
v0.3b with your gfx folder worked fine
but background is drawn differently
it has a separate function

To anyone if you want to modify background.png to make a better one just go for it. I'll put the best background.png into the new builds as default.
 
Last edited by UltiNaruto,
I added a new screenshot of the next release

Too bad that it doesn't have the inner details like in the image.
 
Last edited by UltiNaruto,
alright, created a pull request on your github... it SHOULD fix rotation and color format for v0.3b (so bump to the next version? idk do what you want lol)
 
Sorry I was playing rainbow six siege closed beta. The last few hours left :)
I will take a look at this.
 
Sorry I was playing rainbow six siege closed beta. The last few hours left :)
I will take a look at this.
I built it and tested in citra (I decided it was time to try that out) pull that request and then redo the -rotate 90 and then it should all work fine :)
 
I tried but I got weird results.
FJDvTKP.png


Here's how blocks should look.
oldtetris.jpg
 
I tried but I got weird results.
FJDvTKP.png


Here's how blocks should look.
oldtetris.jpg

Yeah it's quite weird that they display the way they do... Anyways to fix the background just put the -rotate 90 on the end of the imagemagick stuff again and the background will be fixed
 
I know I'm trying something else.

EDIT: Didn't work either...
I'll work on this tomorrow. I'm tired. It's 7:24 of morning and I didn't sleep of the whole night.. I'll try lodepng tomorrow. So it allows customizing the theme of the game.
 
Last edited by UltiNaruto,
I know I'm trying something else.
Ah, alright well you may still need the part I added to make the images bgr (that's what the part I added does) if you can get the odd rotation worked out then it'll be possible to pull in my pull request if needed/wanted
 
It won't be hard. I may in the future let user configure keys into a config file. So no one have to compile just for changing keys.
 
v0.31b released

Known bugs :
  • Image is wrongly rotated (90° clockwise)
  • Colors doesn't match the PNGs attached in gfx folder (pixel details aren't there in bgr format)
Changes :
  • Blocks that are out of screen draws in the opposite side (up->down) is now fixed (Thanks to @Tjessx)
  • Quitting game is now working properly I had inverted the buttons' action ... (Thanks to @Tjessx)
 
Last edited by UltiNaruto,
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First of all thank you for this awesome job! Hope it keeps getting updates and stuff.

Second I'd like to make a request. Can you make it like when you hold right or left it keeps going 'till you release the button? Because in the current state you have to press it twice for it to move two units to the direction.

For the last I'd like to share you a smdh I made for this game. It's ridiculously simple and made in less than a minute with a image I found on Google Images. I made this for personal use (I don't like using that standard smdh with the red 3DS on the picture) but I decided to share with you because who knows if someone would like? If there is anything wrong with the autor name, description or whatever just let me know and I will fix.

tetris_3ds.png
 

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Last edited by farias0,
Just reuse the description from the MakeFile and it'll be okay. For the hold block I need to find a way to delay the way the keys are detected. Probably of 20 ms. I'll work on this rather than sound. Btw thanks for the smdh. You can make custom background if you want but blocks won't change a lot though since it doesn't draw details. It just find the main color in the png.
 
Just reuse the description from the MakeFile and it'll be okay. For the hold block I need to find a way to delay the way the keys are detected. Probably of 20 ms. I'll work on this rather than sound. Btw thanks for the smdh. You can make custom background if you want but blocks won't change a lot though since it doesn't draw details. It just find the main color in the png.

Oh I see. I imagined that stop the piece gives when you first hold the button would be a major problem, I wish I could help you :(

And again, good work!
 

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