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Well, I imagine it could work like this: touch down on the screen to begin tilting, drag to the left to tilt left and to the right to tilt right (or the other way around), basing the amount of tilting on the difference in x-position (or velocity?). You could add a graphical button to the bottom of the touch screen that would open the menu... unless of course the DSTWO only sends the frame of one screenYeah, and then there's the fact that gathering the user's intent with the touch location or pattern isn't that great.
It's probably better to map to the buttons, or indeed leave it out altogether since only two games use it anyway.