ROM Hack WIP Super Smash Bros. Ultimate Mod's

bodyXY

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Announcement

Super Smash Bros. Ultimate Mod's
- How to inject existing Mod's into SSBU tutorial done!
- early "how to create a Mod for SSBU tutorial" (for advanced user)

Required:


First


Download and extract the modinstall.py, move the "modinstall.py" and also the ".nutexb" (your mod) into the romfs folder from the extracted nca.
(the whole thing can be done later on further modifications directly on the SD card with the same structure)

files.png



Type in the Window-Path of the folder the command
Code:
cmd

cmd.png


and press [Enter]


A command window promt on

cmd-window.png



Type following command into the command window (for example i take the 0x0x112c9b968.nutexb file name, you have to take the name of your mod)
Code:
python modinstall.py 0x112c9b968.nutexb

cmd-window-command.png


and press [Enter]

injection.png


Note: all my mod's will be coming directy with the correct name (name = file offset) it is required the mod file has be this name because, the modinstall.py take this name to set the file into the right place into the data.arc file!) I can't promise things, for mods from others!


Injection is done!


Last step

Create a folder with the name
01006A800016E000
into

- for Kosmos
atmosphere/titles
- for SXOS
sxos/titles
- for ReiNX
idk, never use ReiNX (xxxx/titles)

on your SD-Card

title-folder.png


Now you have to copy all files (exefs and romfs folder) to the "01006A800016E000" folder on your SD-Card

foldertree.png



Done!


Take the SD-Card back into your Switch, start your CFW with LayeredFS and have fun.


Note: if anything went wrong and an error appears or you get an boot-loop in the game, the modinstall.py has created a backup of the original file. Delete the mod file

delete-mod.png


and rename the backup file from
.nutexb.backup

backup.png


to


renamed.png


and inject the file again with the same process into the data.arc.

In the next few days I will write a detailed tutorial on how to make modifications for SSBU.
At the moment it is still very difficult to make modifications for SSBU. But it's possible!
So, I'll do my best to write this guide very detailed, how it's going to make modifications. So that the development of SSBU modifications go faster.

In addition, there will be a pre-release of Shiny MewTwo on my discord in the next few days


A big thank you goes out to jam1garner and KillsXGaming. For helping and developing programs and scripts!

Evil-Mario-Mod made by bodyXY

Evil-Mario.png


2018121917391900-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917400900-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917391100-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917384500-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917385500-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg



Shiny-MewTwo-Mod made by bodyXY


thanks to RetroNic

Shiny Mewtwo 1.0 now with green eyes

2018121703253800-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg


Fire-Mario-Mod made by KTH, jam1garner and KillsXGaming

01.jpg



stay tune!
 
Last edited by bodyXY,
D

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cant wait for someone to make mods loadable using loose files instead of a huge arc
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!