ROM Hack WIP Super Smash Bros. Ultimate Mod's

bodyXY

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Announcement

Super Smash Bros. Ultimate Mod's
- How to inject existing Mod's into SSBU tutorial done!
- early "how to create a Mod for SSBU tutorial" (for advanced user)

Required:


First


Download and extract the modinstall.py, move the "modinstall.py" and also the ".nutexb" (your mod) into the romfs folder from the extracted nca.
(the whole thing can be done later on further modifications directly on the SD card with the same structure)

files.png



Type in the Window-Path of the folder the command
Code:
cmd

cmd.png


and press [Enter]


A command window promt on

cmd-window.png



Type following command into the command window (for example i take the 0x0x112c9b968.nutexb file name, you have to take the name of your mod)
Code:
python modinstall.py 0x112c9b968.nutexb

cmd-window-command.png


and press [Enter]

injection.png


Note: all my mod's will be coming directy with the correct name (name = file offset) it is required the mod file has be this name because, the modinstall.py take this name to set the file into the right place into the data.arc file!) I can't promise things, for mods from others!


Injection is done!


Last step

Create a folder with the name
01006A800016E000
into

- for Kosmos
atmosphere/titles
- for SXOS
sxos/titles
- for ReiNX
idk, never use ReiNX (xxxx/titles)

on your SD-Card

title-folder.png


Now you have to copy all files (exefs and romfs folder) to the "01006A800016E000" folder on your SD-Card

foldertree.png



Done!


Take the SD-Card back into your Switch, start your CFW with LayeredFS and have fun.


Note: if anything went wrong and an error appears or you get an boot-loop in the game, the modinstall.py has created a backup of the original file. Delete the mod file

delete-mod.png


and rename the backup file from
.nutexb.backup

backup.png


to


renamed.png


and inject the file again with the same process into the data.arc.

In the next few days I will write a detailed tutorial on how to make modifications for SSBU.
At the moment it is still very difficult to make modifications for SSBU. But it's possible!
So, I'll do my best to write this guide very detailed, how it's going to make modifications. So that the development of SSBU modifications go faster.

In addition, there will be a pre-release of Shiny MewTwo on my discord in the next few days


A big thank you goes out to jam1garner and KillsXGaming. For helping and developing programs and scripts!

Evil-Mario-Mod made by bodyXY

Evil-Mario.png


2018121917391900-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917400900-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917391100-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917384500-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg

2018121917385500-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg



Shiny-MewTwo-Mod made by bodyXY


thanks to RetroNic

Shiny Mewtwo 1.0 now with green eyes

2018121703253800-0-E7-DF678130-F4-F0-FA2-C88-AE72-B47-AFDF.jpg


Fire-Mario-Mod made by KTH, jam1garner and KillsXGaming

01.jpg



stay tune!
 
Last edited by bodyXY,
D

Deleted User

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cant wait for someone to make mods loadable using loose files instead of a huge arc
 

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