ROM Hack WIP Super Smash Bros. Ultimate Mod's

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I got the sd card set up and it works fine loading with the data.arc, until I try after injecting any of the 5 nutexb files that I’m using. They all lock the game at the loading screen after choosing fighters.
 
Last edited by weegygreen2,
It's worth noting since not many read video descriptions, it's just basically enabling existing extra slots and setting existing character ids and some other copied values to those slots. Very far from actual expansion and we could do the same thing in smash 4 which afaik didn't make much progress.


I was trying to get this exact thing to work for hours now. :( The guy posted the ".prc" files for this mod but the thing is... Does this tutorial work with Prc file as well?
And if it does..
I got the Data.arc file and put it in the correct location and did all of the good steps then I got infinite loading on boot. Which is expected when something goes wrong. I redid the data.arc file and put a blank one on my MicroSD and now it is "sxos/titles/XXXXXX/romfs/dta.arc" And all of that is correct. Tried it again without any mods, just regular vanilla Arc file and bam. did it again.
Something isn't right...
Do I need EVERY SINGLE FILE from Romfs AND Exefs? in Breath of the Wild you only needed the modded file, not every single extracted file.
Anyways, I even tried with all of the files and it did the same thing... Yes I am on 1.0.0 but what about 6.2? I am on that firmware. I doubt that is the problem but it is indeed reading the files just... Breaking it on boot. What exactly is the problem?
So I got the mod location correct, that can't be the problem.
 
I got the sd card set up and it works fine loading with the data.arc, until I try after injecting any of the 5 nutexb files that I’m using. They all lock the game at the loading screen after choosing fighters.
check out this tutorial
https://gamebanana.com/tuts/12816

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I was trying to get this exact thing to work for hours now. :( The guy posted the ".prc" files for this mod but the thing is... Does this tutorial work with Prc file as well?
And if it does..
I got the Data.arc file and put it in the correct location and did all of the good steps then I got infinite loading on boot. Which is expected when something goes wrong. I redid the data.arc file and put a blank one on my MicroSD and now it is "sxos/titles/XXXXXX/romfs/dta.arc" And all of that is correct. Tried it again without any mods, just regular vanilla Arc file and bam. did it again.
Something isn't right...
Do I need EVERY SINGLE FILE from Romfs AND Exefs? in Breath of the Wild you only needed the modded file, not every single extracted file.
Anyways, I even tried with all of the files and it did the same thing... Yes I am on 1.0.0 but what about 6.2? I am on that firmware. I doubt that is the problem but it is indeed reading the files just... Breaking it on boot. What exactly is the problem?
So I got the mod location correct, that can't be the problem.
you need to inject it with this script
https://raw.githubusercontent.com/jam1garner/ultimate-research/master/modinstall.py

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I got the sd card set up and it works fine loading with the data.arc, until I try after injecting any of the 5 nutexb files that I’m using. They all lock the game at the loading screen after choosing fighters.
In case you haven't did it yet. Have you done the compression before injecting your nutexb files?
And also... What version are you on? If you on v.1.0 then you're safe but if you updated the game then your mods won't work
 
Last edited by hamdan91,
check out this tutorial
In case you haven't did it yet. Have you done the compression before injecting your nutexb files?
And also... What version are you on? If you on v.1.0 then you're safe but if you updated the game then your mods won't work

I don't think I've compressed the nutexbs unless Switch toolbox automatically does it for me when importing the replacements. Is there a separate script or program that I need for that?
The game and data.arc are both v1.0
 
check out this tutorial
https://gamebanana.com/tuts/12816

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you need to inject it with this script
https://raw.githubusercontent.com/jam1garner/ultimate-research/master/modinstall.py

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I knew someone would say that... LOL
Again, I tried a VANILLA Data.Arc file without mods and it still crashed so the problem must not be mods...
And to top it off, I know I must use that.
Thank you for your help even if it was not the answer, though.
 
I don't think I've compressed the nutexbs unless Switch toolbox automatically does it for me when importing the replacements. Is there a separate script or program that I need for that?
The game and data.arc are both v1.0
what program are you using to extract your nutexb?

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I knew someone would say that... LOL
Again, I tried a VANILLA Data.Arc file without mods and it still crashed so the problem must not be mods...
And to top it off, I know I must use that.
Thank you for your help even if it was not the answer, though.
you probably updated your game, maybe thats the cause
 
then it should should display the CompSize (compression size)

you must match the compressed size before you inject your nutexb files.
I used zstd to compress my files.
It has to match 100%. 1 byte bigger or smaller than the target size will still trap you at the loading screen

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If you need help i'll gladly make a video tutorial
 
Last edited by hamdan91,
That would help a lot
no worries, just give me a bit of time and hopefully i'll make the tutorial as soon as i can

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That would help a lot
if you want... can you send me your nutexb files? Sorry i don't have time to make a tutorial but i can do the compression for you if you like?

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and also it will help if you can give me the details on which character you're modding
 
It has to match 100%. 1 byte bigger or smaller than the target size will still trap you at the loading screen

The files are the same size i think?
Untitled.png


edit: It's for shizue/Isabelle
 
The files are the same size i think?View attachment 153433

edit: It's for shizue/Isabelle
thats the decompression size. It must match the Compression size

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if you're injecting the data.arc without compressing it then it won't work

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just send me the files then i'll compressed them for you
 
thats the decompression size. It must match the Compression size

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if you're injecting the data.arc without compressing it then it won't work

alright I see now

edit: they're not done yet, I just wanted to test how they looked in game so far
 
Last edited by weegygreen2,
also i recommend you to restore your unmodded data.arc file just in case installing your uncompressed file would've messed up a few things

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alright I see now

edit: they're not done yet, I just wanted to test how they looked in game so far
well yeah, even if it's for testing you still have to match the compressed size friend

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otherwise it won't work

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I know it's an annoying method but it's the only way for now to get your modded textures in the game
 
LOL again, I'm still on 1.0 of the game. XD
Sorry friend i have no idea what the cause is but i really hope you get it working soon

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Switch Toolbox has built in compression things, those might work?

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i've grabbed the file you've shown me and i compressed it. This is the the size you need to get it working


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Switch Toolbox has built in compression things, those might work?
look at the images i posted and you will see how they perfectly match. This mod will 100% guaranteed work
 

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Last edited by hamdan91,

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