yeah, i have the same thoughtSara-chan said:I doubt it.h0ll0w said:Guess i'll just wait for the US version. According to the schedule it supposed to released in two days at March 17. Maybe the game will be easier to undub
The Europe release seems to contain only English voices.
As such, there's no reason those would be different in the American release.
Anyway, the ds_data_hed.sdat file seems to be pointers to the sound files themselves.
That means the ds_data_vow.sdat files are raw sound instead of normal sdat files.
Theoretically, it may be possible to fix by editing the ds_data_hed.sdat file in the rom folder.
The files in the rom folder are the main game dialogue, the ex1 folder contains battle dialogue.
However, I have looked at it myself and was confused when trying to compare the English and Japanese files.
The size of the general structures within the files seem to be exactly the same.
Only the end of the file seems to differ in size, and it does not seem to contain the pointers.
The problem has to be fairly early in the file to cause such a problem, but I don't know where it is. Sigh.
I can't stand the English voice acting, but out-of-sync voice acting is annoying too.
Edit: Actually, ds_data_vow.sdat also seems to begin with a pointer table.
The pointer table at the start of ds_data_vow.sdat is to the actual voices.
Perhaps, then, the ds_data_hed.sdat file simply references which voice to use?
This would still mean the solution lays in ds_data_hed.sdat, though.
Sara-chan said:Anyway, the ds_data_hed.sdat file seems to be pointers to the sound files themselves.
That means the ds_data_vow.sdat files are raw sound instead of normal sdat files.
Theoretically, it may be possible to fix by editing the ds_data_hed.sdat file in the rom folder.
The files in the rom folder are the main game dialogue, the ex1 folder contains battle dialogue.
However, I have looked at it myself and was confused when trying to compare the English and Japanese files.
The size of the general structures within the files seem to be exactly the same.
Only the end of the file seems to differ in size, and it does not seem to contain the pointers.
The problem has to be fairly early in the file to cause such a problem, but I don't know where it is. Sigh.
I can't stand the English voice acting, but out-of-sync voice acting is annoying too.
Edit: Actually, ds_data_vow.sdat also seems to begin with a pointer table.
The pointer table at the start of ds_data_vow.sdat is to the actual voices.
Perhaps, then, the ds_data_hed.sdat file simply references which voice to use?
This would still mean the solution lays in ds_data_hed.sdat, though.
again, not for me. world map music sounds fine here.Raven Darkheart said:the town music is missing with this undub method as i already did the undub hours ago
Not for me.
QUOTE(pitman @ Mar 13 2009, 02:34 AM) I didn't copy the ds_data_hed.sdat from the "rom" and "ex1" folders and I got music in towns, menus but the world map is blipping
tested with a save in the second town
nIxx said:It´s wrong that ds_data_hed.sdat holds the pointers for ds_data_vow.sdat.
The pointers for the files in ds_data_vow.sdat are directly at the beginning.
An extractor would be very easy.
Nah they were lacking from the beginning. This is disappointing though.Helishev said:Erm, I carried out the instructions in the first post, and noticed that the characters lacked battle voices. I've played the JP version in the past, and the characters actually yelled when striking the enemies (Hrrah! etc), cried out when hit and said stuff when the battle was won. (Yatta!/We did it! etc)
I swapped various stuff around and tested them, all with the same results before I considered the possibility that the EU version may have lacked the battle voices from the beginning. Tested with a clean EU rom, no modifications; no battle voices either.
So the question is, do I have a bad EU rom on my hands, or that the EU version had no battle voices from the beginning? Pardon me for sounding dumb.
Zane said:I don't see how the (U) version would be any different. ^^
Hmm how about using the Japanese ARM ? Might work.Sara-chan said:Edit: Looked at the battle voice issue. Seems to be within the arm executable itself.
It is indeed true that replacing the Japanese text files with the English ones will work.
However, to fix the menus is more complicated than that.
The menu graphics are in the ITR (interface) files.
These interface files contain a filesystem with the menu graphics.
Their internal filenames are for the European release.
If the references to these filenames are fixed it will probably work.
However, if they are not, it will probably not even load the main menu.
I'm not sure what other files need to be fixed and/or replaced to completely fix it all.
The best solution may be simply to deal with the lack of battle voices.
That, or find a way to readd them to the European arm executable.