StillAliveDS v1.2 Neo Comp + Skin Editor

Another World

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Did some research, and didn't see this info posted yet. Sorry if it has....
-Another World

8/21/08 - StillAliveDS has been updated for the Neo Coding Comp

Download: http://stillaliveds.free.fr/index.php?page=download

"This version will be presented to the Summer NeoFlash compo 2008 ! It features various new things like skin system, custom campaign, upload/download highscores from the nds and other things
smile.gif
"

Code:
StillAliveDS V1.2||
===================
+ : addition
- : correction/remove

[Game]
- Small objects (crate or plasma ball) are stuck when two portals are one on the other with one bloc between them.
- Shoot a portal on a platform, then trying to put the other one on the same place made this other one flying around the level.
- Platforms and portals are in front of the pause menu.
+ Custom story mode (see forum section on website to see how it works).
+ DSMotion, if inserted, enables you to move platforms you're on.
+ You can upload/view highscores from the NDS.
+ Skinning system : customizable tileset, and most of the sprites

[Menu]
- If a map with platforms is played and the level is exited, platforms are in the menu.
+ You can choose what to do with the styls instead of doing it with the crate.

[Custom]
+ Before deleting a map, you have to confirm.
+ Finished level are colored in green.

[Editor]
- Auto build when the level is saved.
- Starting point can disappear after testing a map.
- You can put platforms one on the other on the first line of the map.
+ Text that explains what selected block does.
+ Undo/Redo for left handed (forgot it since 1.0).

[Wifi]
+ Check latest version
+ You can send your highscores online

[Miscellaneous]
- EFS version : On some linkers, the game can be launched only once.
+ DLDI version of the game for linkers having problems with EFS
+ Chosen language is saved.
+ You can set a nickname which will be used for maps and highscores upload.

8/30/08 - Secondly a Skinning Viewer has been released specificially for the v1.2 Neo Coding Comp build.

Code:
You just have to open the program, select a skin and open your eyes.

Some things to now :
- All animated things ARE animated. It means that you will see how your sprites / animated tiles will work within the game !
- Taking a screenshot saves a screenshot.gif file where the program is located (it replaces old file already present)
-When you work on a tileset/sprite which is currently opened in the previewer, it will be refreshed automatically as soon as you replace the file (some kind of auto refresh feature;))
- If a sprite/tileset isn't present in the skin folder, the game will load the default one, so don't worry if some files are missing;)

How to use: http://stillaliveds.free.fr/forum/viewtopi...p?f=15&t=72
Download: http://stillaliveds.free.fr/media/download...SkinPreview.zip
 

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