StillAliveDS v1.2 Neo Comp + Skin Editor

Discussion in 'User Submitted News' started by Another World, Sep 8, 2008.

  1. Another World

    Another World Emulate the Planet!

    Former Staff
    Jan 3, 2008
    From Where???
    Did some research, and didn't see this info posted yet. Sorry if it has....
    -Another World

    8/21/08 - StillAliveDS has been updated for the Neo Coding Comp


    "This version will be presented to the Summer NeoFlash compo 2008 ! It features various new things like skin system, custom campaign, upload/download highscores from the nds and other things [​IMG]"

    StillAliveDS V1.2||
    + : addition
    - : correction/remove
    - Small objects (crate or plasma ball) are stuck when two portals are one on the other with one bloc between them.
    - Shoot a portal on a platform, then trying to put the other one on the same place made this other one flying around the level.
    - Platforms and portals are in front of the pause menu.
    + Custom story mode (see forum section on website to see how it works).
    + DSMotion, if inserted, enables you to move platforms you're on.
    + You can upload/view highscores from the NDS.
    + Skinning system : customizable tileset, and most of the sprites
    - If a map with platforms is played and the level is exited, platforms are in the menu.
    + You can choose what to do with the styls instead of doing it with the crate.
    + Before deleting a map, you have to confirm.
    + Finished level are colored in green.
    - Auto build when the level is saved.
    - Starting point can disappear after testing a map.
    - You can put platforms one on the other on the first line of the map.
    + Text that explains what selected block does.
    + Undo/Redo for left handed (forgot it since 1.0).
    + Check latest version
    + You can send your highscores online
    - EFS version : On some linkers, the game can be launched only once.
    + DLDI version of the game for linkers having problems with EFS
    + Chosen language is saved.
    + You can set a nickname which will be used for maps and highscores upload.
    8/30/08 - Secondly a Skinning Viewer has been released specificially for the v1.2 Neo Coding Comp build.

    You just have to open the program, select a skin and open your eyes.
    Some things to now :
    - All animated things ARE animated. It means that you will see how your sprites / animated tiles will work within the game !
    - Taking a screenshot saves a screenshot.gif file where the program is located (it replaces old file already present)
    -When you work on a tileset/sprite which is currently opened in the previewer, it will be refreshed automatically as soon as you replace the file (some kind of auto refresh feature;))
    - If a sprite/tileset isn't present in the skin folder, the game will load the default one, so don't worry if some files are missing;)
    How to use:
  2. PizzaPasta

    PizzaPasta Son of p1ngpong

    Jan 2, 2008
    United States
    Akron, Ohio
    Wow, thanks. You are the best (well, right now you are [​IMG])

    I am downloading it now.
  3. Maikel Steneker

    Maikel Steneker M3 Fanboy

    May 16, 2007
    Isn't this the same thing that was used for the Homebrew Bounty?
  4. Curley5959

    Curley5959 CCC Member!

    Feb 2, 2008
    kewl, Thanks.. [​IMG]