Edit: But yeah, Supercard is the king of the regular DS scene
Don't forget that supercard was king of gba scene too, and passme. They're very reputable
Edit: But yeah, Supercard is the king of the regular DS scene
And how many hardware revisions of the R4i Gold were there exactly since it was first released? Was it five or six, because I kind of lost count somewhere, sorry.The R4i Gold still works (and it supports wood officially). And not everyone uses a 3DS.
The first hardware revisions were because it was only ment to work on the DSi and serveral revisions (like B) still work.And how many hardware revisions of the R4i Gold were there exactly since it was first released? Was it five or six, because I kind of lost count somewhere, sorry.
So, how many were there? And what exactly happens when you use them in a current 3DS? Do they work? How many of the five or six hardware revisions are still working? Can you find out without extensive Googling? And you're still keeping up the claim that these cards are better than the DSTWO? Come on, this is getting ridiculous.The first hardware revisions were because it was only ment to work on the DSi and serveral revisions (like B) still work.
I never said that the cards are better but that their EOS/ Kernel is. And the current hardware revision is D and before that there were 1-9. So there was a total of 13 revisions but many of them don't differ much (D is C with a line on the pcb less etc).So, how many were there? And what exactly happens when you use them in a current 3DS? Do they work? How many of the five or six hardware revisions are still working? Can you find out without extensive Googling? And you're still keeping up the claim that these cards are better than the DSTWO? Come on, this is getting ridiculous.
That depends, but I hope the Supercard team do their own job and don´t steal/copy the work of others like Mt-CardI wondering if DSTwo+ for 3ds comes up, will people claim it is gateway clone
Sounds like another Sky3DS clone but without the 10 games limit and with DS support in the same card.
Is it possible to emulate DS mode on a 3DS without rebooting the console?
I thought GBA games were a whole other can of worms that clocked down the CPU and simulated the GBA games, disabling you from accessing the home menu and such.Not sure. I do know the GBA Games available in the Ambassador program emulate DS Mode on the 3DS. Can't remember if they reboot the console though.
I thought GBA games were a whole other can of worms that clocked down the CPU and simulated the GBA games, disabling you from accessing the home menu and such.
Look here.
Actually, there is no DS hardware soldered on the 3DS board.Yeah I read the same thing.
So they're actually .. Downclocking the "Nintendo DS Chip" to play GBA Games.
This. It's virtualization and not emulation.
Basically there are 4 ways nintendo could have handled things the way they did... Emulation, virtualization, native, or hardware locking.
Native would be a DS game running as if it were a 3ds game. Nintendo wouldn't do this because of the fact that the original DS protection is terribly broken and it would be have a negative impact on compatibility (running games too fast, broken timings, etc)
Emulation would require software (everything, or at least almost everything done via CPU) translation of all CPU/GPU/Timings/etc. This would be needlessly complex and a very big battery drain and may not even be feasible given how little we know about the 3DS' true hardware. It also leads to unnecessary compatibility issues (since the hardware is so similar anyways)
Hardware locking would be much like how the Wii plays gamecube games... It basically restarts the system in a 'compatibility' mode where the Wii hardware is locked out and the GPU/CPU are underclocked to match the cube. Theoretically perfect simulation, but then lacks all wii features.
Virtualization is thus the best choice and is kind of a combination between the two above methods. Both the hardware and software have to be designed with it in mind... The software basically sets up a "computer in a computer". The innie (in this case the DS) lacks any ability to interact with the outtie (in this case, the 3DS) while the hardware is designed to be able to split work between the two tasks. This allows you to have an actual 3ds menu while playing DS titles... While without the system being hacked to be sure, we can assume that the reason why most of the regular 3ds features are probably disabled to insure proper timings inside the VM DS, or that certain features of the CPU which are necessary for certain other functions (like wifi controller on DS) are locked to the VM so there is no resource conflict leading to an ugly screen of death.
Actually, there is no DS hardware soldered on the 3DS board.
Seems like DS mode acts like virtual box, in the sense that anything that runs inside the computer you simulate, won't affect the 3DS itself (Part of a reason we run antivirus tests in virtual box).
If that's the case, all that DSTWO has to do is reprogram the virtual machine that Nintendo set up so it allows you to perform anything else with the remaining memory and CPU.
My guess is, they will search for a way to redirect NAND calls to the SD, sort of like Gateway.