Sony introduces the PS5 controller, the DualSense

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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.

We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?


After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.



Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

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Kioku

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The skin around the handles I'm gonna guarantee will fall off with wear and tear. That's what would happen with the custom mod ones. I made my control sticks custom modded to come off and be changable. If their keeping with the same sticks that deteriorate with use too Idk if it's compatible with ps4 games it might be compatible with a ps4 controller.

edit: Oh the black's a fan edit i was thinking it was really woo~
The skin may fall off unless it's actually a part of the shell. Something like Razers Viper mouse.
 

Kioku

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The buttons and the dpad scare me. That picture really makes them look like they'd be touch buttons rather than physical. :rofl:

Also, if you swap the left joystick and dpad it looks like a third party Switch Pro controller.
 
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Tom Bombadildo

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I definitely don't like the two toned white and black design, looks bad IMO, but I like the overall shape I think. It looks like a PS4 controller ate a bunch and got fat lol.

A black and grey design would be nicer, or something along those lines, so I hope that's an option :lol:

I'm super interested in those adaptive triggers though, it's such an interesting idea that I think could actually see a lot of decent use.
 
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GameSystem

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This thing just sounds expensive and with a ton of complex parts that might break easily. I couldn't imagine something like this lasting for more than a week in the hands of a child. Probably each one will retail for $99.99.
 

tlgf_s

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This seems like a 50/50 to people liking it, to me this seems super exciting and cool design, the color scheme may be a bit.. ug- idk. but it's damn sexy to my eyes. very pleased by it.
 
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Ericzander

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I'm very thankful for USB-C. The built in mic is neat too. But it's ugly. I know that the second I get the system I'll get used to it and maybe even grow to love it. But boy oh boy right now it looks ugly.
 
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Kioku

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I miss start and select so much
It boggles my mind why they attempted to break from that. I habitually refer to them as start and select (or back on Xbox). I actually don't know anyone who calls them by their newly designated titles. Hell, I'm not even sure what they are on the Xbox.
 
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DANTENDO

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I'm very thankful for USB-C. The built in mic is neat too. But it's ugly. I know that the second I get the system I'll get used to it and maybe even grow to love it. But boy oh boy right now it looks ugly.
I wouldn't say ugly but looks unfinished - wher is ther trademark color shape buttons looks like I'll be needing to buy a pack of felt tips :lol:
 

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It's like Sony tried to copy the Xbone controller, but didn't want to seem like they were trying to copy the Xbone controller. It looks pretty damn fugly. The only positive I can see is that they added USB-C, but if they didn't add that, I'd think something is wrong with them.
 
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