Sony introduces the PS5 controller, the DualSense

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Get ready for the next generation of gaming controllers. The DualShock controller has come a long way, but now Sony is ready to introduce its successor, the newly revealed DualSense. Taking the best of "what gamers love" about the DualShock 4, and adding newer, better features and design, the DualSense will feature haptic feedback, an in-built mic, and adaptive triggers. This new controller will also no longer feature a "Share" button, as it has been replaced by something called the "Create" button. Sony promises more information about this function in the future, closer to launch.

We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?


After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.



Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

:arrow: Source
 

Plasmaster09

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the shoulder buttons bulge out too much for my liking, the analog stick placement looks even further than what it looked like on the DS4, and the options and menu buttons are even smaller than they were on the DS4. also with how thick the controller looks, the buttons look pretty flat from this angle. i already had a problem with how thin the buttons on the DS4 were, but this looks like hell incarnate
The PS button in the center doesnt have a circle or anything around it and that doesn't look very comfortable to press with the 2 thumbsticks inbetween. also, black or white, the controller doesn't look nearly as aesthetically pleasing as the original PS4 controller
is that enough for you asshole?
Oh and the controller is so weirdly round it’s giving me Dreamcast flashbacks.
 

JavaScribe

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That controller looks... ugly?
-------
I've never been more attracted to an object in my life

The duality of mankind.

I think the all-black edit looks better; I'm a fan of black with blue accents.

I'd usually suggest the opposite: a mild blue with (matte) black accents. Of course, this can be used as poorly as anything else- and speaking of poorly used color schemes, it might look better if they just switched the white and the black, and maybe kept the sticks black. The shape is kinda weird, so I'm not too sure it would look better than all-black.

Also, thanks to you guys, I can't unsee the controller bra.
 

cashboxz01

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As long as the plastic quality is good, and the parts like membranes and optical joystick and whatnot are top-notch quality, it looks good to me. It seems these things degrade with each generation, yet novel buttons and flashy gimmick features are introduced.
 

64bitmodels

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As long as the plastic quality is good, and the parts like membranes and optical joystick and whatnot are top-notch quality, it looks good to me. It seems these things degrade with each generation, yet novel buttons and flashy gimmick features are introduced.
Looking at you, you fucking joycons. ESPECIALLY your faulty ass joysticks.
 

NightTimeNoctis

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i like the redesign a lot actual. from someone with fucking massive hands. the ds4 was a nice controller dont get me wrong but it way to small the handles are to small and it doesn't form fit to hands very well at all. and i get tired of holding it and my hands start to hurt. the more sony makes their controller like xbox the better. just make sure its chargeable
 

AkiraKurusu

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I just noticed...the two buttons next to the touchpad? They're no longer clearly labelled, instead only having cryptic icons that don't at all say what they do.

This is something I criticise Microsoft for doing, what with their nonsensical "box overlaying another box" and "three lines" buttons meaning absolutely nothing to someone who hasn't used their crappy controllers at all. Sony should've kept the "OPTIONS" and "SHARE" (or whatever) text.

Also, the PlayStation button is now actually a PlayStation button, instead of just a regular button with the PlayStation logo printed on it. Nice!
 

64bitmodels

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I just noticed...the two buttons next to the touchpad? They're no longer clearly labelled, instead only having cryptic icons that don't at all say what they do.

This is something I criticise Microsoft for doing, what with their nonsensical "box overlaying another box" and "three lines" buttons meaning absolutely nothing to someone who hasn't used their crappy controllers at all. Sony should've kept the "OPTIONS" and "SHARE" (or whatever) text.

Also, the PlayStation button is now actually a PlayStation button, instead of just a regular button with the PlayStation logo printed on it. Nice!
Oh that too. IDK why they even use OPTIONS and SHARE, that confused me to all hell on the PS4. hey fuckheads, have you heard of start and SELECT?? FUCKING USE IT!!!
Also i hate that playstation button. it was perfectly fine on the PS4, now it just looks ugly and clicky and i don't want to touch it. I just want to play the game dammit.
Why are controllers nowadays so imperfect. Switch pro has a shitty dpad, xbox doesn't even have gyro, and ps5 doesn't even improve upon ps4. PS4's controller already had some flaws (looking at you symmetrical analog placement and shit battery life) But the dualsense just doubles down on those flaws.
 

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