So, I was thinking of making level maps for Sonic3C 0408 Prototype, mapping the rom out and whatnot.
Some level maps are here. I plan to update this post when a new level map is added. Mushroom Hill Act 1 layout map + objects will be added when I find the ring position.
Mushroom Hill Act 2 3c_0408 playable. (Will redo in 60fps soon. Will add FBZ videos)
To Do for MHZ Act 1 3c_0408
*Ring Position
*Fix Knuckles event
*Fix screen lock at the beginning and the mini boss area
*Make Miniboss spawn in a new location.
After I fix up Mushroom Hill Zone Act 1, I will make a patch.
What's next
*Make level maps for Angel Island Zone to Launch Base, despite the layout being final and some levels use Sonic 3's object layout.
*Get Sandopolis, Lava Reef, Sky Sanctuary, Death Egg Maps. See if Death Egg Final Boss map exists, same for Doomsday.
*Port Hyper Sonic stars animation from Sonic 3C 0517
*See if any earlier layout maps, ring position, or object position exists hidden in the rom.
*Map the music, sfx, gfx and others.
Some level maps are here. I plan to update this post when a new level map is added. Mushroom Hill Act 1 layout map + objects will be added when I find the ring position.
Mushroom Hill Act 2 http://i.imgur.com/CxARGJx.png
Flying Battery Act 1 http://i.imgur.com/fhR5jUt.png
Flying Battery Act 2 http://i.imgur.com/wdXnkhj.png
Sandopolis Act 1 http://i.imgur.com/Mj2xx7Z.png
Sandopolis Act 2 http://i.imgur.com/IpAReeR.png
Flying Battery Act 1 http://i.imgur.com/fhR5jUt.png
Flying Battery Act 2 http://i.imgur.com/wdXnkhj.png
Sandopolis Act 1 http://i.imgur.com/Mj2xx7Z.png
Sandopolis Act 2 http://i.imgur.com/IpAReeR.png
Mushroom Hill Act 2 3c_0408 playable. (Will redo in 60fps soon. Will add FBZ videos)
To Do for MHZ Act 1 3c_0408
*Ring Position
*Fix Knuckles event
*Fix screen lock at the beginning and the mini boss area
*Make Miniboss spawn in a new location.
After I fix up Mushroom Hill Zone Act 1, I will make a patch.
What's next
*Make level maps for Angel Island Zone to Launch Base, despite the layout being final and some levels use Sonic 3's object layout.
*Get Sandopolis, Lava Reef, Sky Sanctuary, Death Egg Maps. See if Death Egg Final Boss map exists, same for Doomsday.
*Port Hyper Sonic stars animation from Sonic 3C 0517
*See if any earlier layout maps, ring position, or object position exists hidden in the rom.
*Map the music, sfx, gfx and others.
Last edited by Sheimi,