requiem4d said:The svn repository is being restructured to accommodate the new projects that make up the SoftChip platform. I'm getting ready to commit elfstrip very shortly. Unfortunately, this will break any automated build scripts, but is very simple for the authors to fix.
On another note, what's all this about decrypted games again? I understand that there are a lot of you out there who have already burned decrypted versions of your backups, but we have advanced well beyond the need for them. Xorlac is making huge progress on the dip, and I've been reversing the hardware aes support. Why continue to support discs in a format that was never intended to be final? If there are enough users who would like to see them supported, then we'll add them as a priority. Support should be ready around the same time as original discs. On the other hand, I'm not convinced Waninkoko ever wanted this decrypted disc format to be available for public use.
Waninkoko, if your intentions were to make a release that supported the decrypted format, that will override any requests we get from the community, and I will most certainly support the format. However, without either a host of users requesting these decrypted discs be made usable, or without your confirmation of intent, this simply will not be a priority.
Basically, it's a simple change to make it happen, but why continue to support something that will only complicate matters of compatibility in the future?
Edit: I didn't mean to come off as rude, overbearing, or harsh. It's just that by supporting this format, we're getting into a legal gray area concerning fair use. Everyone already knows that we do not support piracy in any form, and while making decrypted copies of your backups may not be considered piracy, it may also not be considered fair use. In fact, it may very well be a DMCA violation. We respect the copyright holders, and do not wish to hurt their bottom line.
requiem4d said:There's nothing to do, it already works.
That would actually be kind of a nice solution to a problem concerning DVD backup loading, USB backup loading and SD backup loading. I'm looking forward to your first proof of concept (however far away).requiem4d said:Not quite. Loading the games from SD or USB is theoretically possible, but it's a lot more complex than just reading game data off the device. The game's code still tries to do its reads via ioctls to the dip module.
Nothing is ever as easy as it sounds.
Yeah, I forgot the game's calls. So that would require either a hybrid SD/DVD DIP module, or a complete different DIP module just for using an SD card. And when the game calls via ioctls, then you probably can't go scrubbing backup images and splitting them that easily either, or the game won't find the right data.
It's harder than it looks....
QUOTE(requiem4d @ Nov 16 2008, 04:34 PM) That being said, we think we've found a way to have at least semi-reliable IPC between IOS modules, meaning with our from-scratch fully open source dip could theoretically communicate with another IOS module (possibly EHCI in the future) to attempt to both catch and redirect the IOCTLs from the dip via a new "IOS Proxy" mechanism.
QUOTE said:lol....you weren't even kind of rude, overbearing, or harsh...at all.
Thanks.
QUOTEThat would actually be kind of a nice solution to a problem concerning DVD backup loading, USB backup loading and SD backup loading. I'm looking forward to your first proof of concept (however far away).
Woo! Now it works with my modchip, sadly it doesn't read the disks my modchip won't read, it won't open the partition, but it gets the game ID and stuff correct.requiem4d said:Luccax has just committed r47. Originals are now working.
robiul said:a wad would be appropriate.
goku21temp said:and chips are modifiing to always give back 0xFF ? why can´t we just flash it like xboxers do?