New release is up! (
5.1.0)
[5.1.0 - June 26, 2022]
* Reset settings if an older config file is found
Preferences XML file will be reset if it is older than 5.1.0, in order to
start clean and avoid possible conflicts.
* Korean language update, minor cleanup. [DDinghoya]
* Remove unused logger.cpp and logger.h. [bladeoner]
* Fix the logic for the Display Virtual Memory toggle. [InfiniteBlueGX]
* Cleanups backported from the Libretro cores.
* dsp: Fix assignment of Op11Xr. [jonathan-teh]
* apu/dsp: Mark function-scope const arrays as static. [jSTE0]
* Fix some memory leaks. [jdgleaver]
* Remove OpenGL options. Not needed here.
* Remap Turbo Mode and add a submenu. (Thanks InfiniteBlueGX!)
* Fix an edge case where Turbo Mode could be activated on Dpad Up/Left
when Nunchuk's Z/C button is mapped. [InfiniteBlueGX]
* Some renaming for TurboMode. [InfiniteBlueGX]
* Add an enumeration for the remappable buttons
for Turbo Mode. [InfiniteBlueGX]
* SuperFX OC value will properly load on next boot. [InfiniteBlueGX]
* Fix some formatting. [InfiniteBlueGX]
* Add a toggle to hide/show the SRAM save button
in the save menu UI. [InfiniteBlueGX]
* Remove an unused variable? [InfiniteBlueGX]
* New audio filters (CUBIC/SINC) taken from Snes9x 1.61.
* Invert L/R audio channels, save more settings. [Tanooki16]
You can now swap Left and Right audio channels with a toggle.
* New speeds for Super FX overclocking, Wii U recommended.
Added 80 MHz / 100 MHz / 120 MHz. These will stay hidden on the
Gamecube port's GUI, as the CPU is not powerful enough.
* SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)
* Important readme updates.
* Updates for the Spanish language.
* Other tweaks.
Updated official Wii U Channel and the other 5.1.0 versions will follow.