That version hasnt been released yet, you can check here for the latest releasesWhere can I download it?
https://github.com/dborth/snes9xgx/releases
That version hasnt been released yet, you can check here for the latest releasesWhere can I download it?
Just a question, tested the Tengai Makyou Zero game with Tantric's latest version, but it does not work, i can remember vaguely that it worked last year with an older version, or was it a modded Tantric version of SNES GX?
Downloaded 4.3.9 version and pops up 4.2.5 without covers what is this prank??
I've tested 4.3.9 version and runs flawessly, thanks Tantric and snes9x team-wii scene homebrew, back in 2015 I had to play chrono trigger using retroarch snes9x next because sound crakling was an issue, now works fine, another game with problems. Yoshi's Island had FPS drops, but now it seems always 60, I've tried the "drugs spores stage" and go fine, without need of overclock FX.
The only problem that persist for me it's that the screenshots/covers doesn't appear, nothing, but it's say that exist a screenshot if I try again to make a snapshot,
I have the roms from pendrive, and the screenshots goes to the SD but don't read anything. (Tried many folder names, renaming in own emulator path directories)
Maybe it's a issue for use spanish language of emulator, or it's try to save the screenshots in SD, but want to load from pendrive and there's no screenshots folder.
No problems with genesis plus gx (I know it's another story...)
I didn't tested Secret of evermore, I know the previous bug and in 2017 I had to try make a tricky patch that fixed 99% of problems so I beaten the game, now I won't need that version.
About the Tengai makyou Zero, I suppose this will be supported in the future as the hack of 4.3.7 or 4.3.8, at the moment I will finish the game using that version exactly because works fine.
My system: CRT via RGB that support 240P/480i thing, using Original display mode.
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what do you mean by Real Time Clock? how is it not working? would it have anything to do with the code? i'm asking because when i compile wiiflow lite with ppc r32 and the libogc 1.8.20 anything related to time doesn't work correctly. i fixed it by compiling with ppc r30 and libogc 1.8.19.Where did you download the hacked version of 4.3.8, I'm trying to figure out which is necessary to make Tengai Makyou work in 4.3.9. I've backported the support but the Real Time Clock is not working, so the game cannot be played without that, but with the fixes I have the game boots.
Besided that I'm busy with an experimental 4.4.0 with core 1.56.2 and I got overclock working but it seems that the Wii hardware is not sufficient for the cpu overclock or core 1.56.2. I've tested Yoshi and the frames are still dropping from 60 to around 53. This experimental version got all commits until the Wii Pro support (latest 4.3.9 commits).
what do you mean by Real Time Clock? how is it not working? would it have anything to do with the code? i'm asking because when i compile wiiflow lite with ppc r32 and the libogc 1.8.20 anything related to time doesn't work correctly. i fixed it by compiling with ppc r30 and libogc 1.8.19.