Hacking Smash Stack on vWii not working, is it because of boot.elf from Hackmii?

kevstraw149

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EDIT: I solved the problem! I ended up using the Smash Stack that came with the hackless version of Project M (I assume it's Smash Stack at least) and it was able to load it up! Hopefully this will help anyone who was in the same boat as I was! Ps, get Project M here if you're interested http://projectmgame.com/en/ My favorite mod to Brawl ever!!

I know there's posts on here about this typical kind of thing, but I just thought I would share my troubles with getting homebrew channel on the vWii anyhow.

So I followed every step in the guide on using Smash Stack to get the homebrew channel, but for some reason once I'm in stage builder it just plays the background music and doesn't load the boot. Even trying to exit out, restarting from the home menu, etc. just causes the system to not do anything and I end up having to unplug my Wii U.

I assume it's the boot.elf or something since I tried the "hackless" version of Project M which is doing the same method almost and it works perfectly fine and boots up to the Project M menu. So do I need to download a different kind of boot.elf? I have deleted all the custom stages and have waited 24 hours and all that and it just does't seem to like the Hackmii boot. Should I try downloading older versions of Hackmii and take the boot.elf from them? Also pointing out that my Wii U is up to the latest firmware, but as far as I know it doesn't take affect to the vWii when it comes to the exploits and such so that shouldn't be a problem right?

I highly appreciate as much help as I can get!! :)
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
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    never had that i don't think
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