Don't do that it will mess up the audio in this game, edit the ini and adjust the fps limit there.You can try limiting your fps with RTSS or any similar program.
Don't do that it will mess up the audio in this game, edit the ini and adjust the fps limit there.You can try limiting your fps with RTSS or any similar program.
Hey Im really new to switch mods so I tried editing the pak file in Notepad like a noob which failed terribly. If possible, could you make a version of the mod that turns 60fps on but turns off shadows completely? Also, could the Docked resolution use the Handheld profile (1280X720)? I'm using a v1 switch and that's the best way to achieve a full 60fps without max overclocking. I don't mind the visual compromise because the game is way better to play running at 60 fps. It would be really amazing someone on here could make this mod variant for switch users.As someone already mentioned if you don't want to mess with unrealpak you can also just hex edit a pak file, just look for r.Shadow.MaxResolution and r.Shadow.MaxCSMResolution but here i quickly did it for you:
If possible could you make a 60fps mod with shadows off and docked resolution to 720p? this would allow the game to run 60 fps on any version switch without max overclocking.I have added an info under the spoiler in the main post.
IMO the game is perfectly playable at 30fps.Hey Im really new to switch mods so I tried editing the pak file in Notepad like a noob which failed terribly. If possible, could you make a version of the mod that turns 60fps on but turns off shadows completely? Also, could the Docked resolution use the Handheld profile (1280X720)? I'm using a v1 switch and that's the best way to achieve a full 60fps without max overclocking. I don't mind the visual compromise because the game is way better to play running at 60 fps. It would be really amazing someone on here could make this mod variant for switch users.
Post automatically merged:
If possible could you make a 60fps mod with shadows off and docked resolution to 720p? this would allow the game to run 60 fps on any version switch without max overclocking.
I totally understand that because I played the vanilla version just like that but IMO the game feels better hitting the 60 fps target. It can certainly can reach this target with shadows off and 720p enabled in docked mode.IMO the game is perfectly playable at 30fps.
You need r.BasePassOutputsVelocity=0 and r.VertexDeformationOutputsVelocity=1 in order to have correct motion vectors for the TAA (assuming you got it enabled properly). At first I was able to get it working with romfs SwithDeviceProfiles.ini in my own WIP mod, but then I could only get it to work with cheats.I think I see difference, but it is still looking bad. I agree( I think I have tried every setting to enable/improve TAA , but no chance. I'll add a note to the first post.
Yes, well all games look better at 60fps, but some games like this that arent action based are OK at 30FPS but maybe its just me.I totally understand that because I played the vanilla version just like that but IMO the game feels better hitting the 60 fps target. It can certainly can reach this target with shadows off and 720p enabled in docked mode.
this i edited and useHello, which is the one that best suits you in switch cfw with good graphics and stable fps?
60fps only but if you want a stable 60 fps you would have to turn off shadows which isn't in any other mods but the 1080p mods. The switch cant run the game effectively at 1080p but can at the 720p target resolution like in handheld mode.Hello, which is the one that best suits you in switch cfw with good graphics and stable fps?