Gaming See What Updates And DLC Are Installed To NAND

MikeTheKnight2016

Well-Known Member
OP
Member
Joined
Jul 26, 2016
Messages
776
Trophies
0
Age
46
XP
1,480
Country
United States
Is it possible to view what is installed to your NAND? Breakdown of Updates, DLC and games so I know what all is usurping my NAND space?
 

MikeTheKnight2016

Well-Known Member
OP
Member
Joined
Jul 26, 2016
Messages
776
Trophies
0
Age
46
XP
1,480
Country
United States
The quick archive feature provides a pretty convenient overview of what's taking up space.

When I use the quick archive, and scroll down the list of what I have installed nothing shows up for system memory....which is why I think it's Updates/DLC.

--------------------- MERGED ---------------------------

goldleaf can do it i think

Haven't used goldleaf in a minute...thanks for the info.

I'll look up a good tut on how to do it.

--------------------- MERGED ---------------------------

goldleaf can do it i think

Whats the diff between
NAND USER?
NAND SYSTEM?


I assume user is what I have done, and system is updates/system files?
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,488
Trophies
4
Location
Space
XP
14,201
Country
Norway
When I use the quick archive, and scroll down the list of what I have installed nothing shows up for system memory....which is why I think it's Updates/DLC.

--------------------- MERGED ---------------------------



Haven't used goldleaf in a minute...thanks for the info.

I'll look up a good tut on how to do it.

--------------------- MERGED ---------------------------



Whats the diff between
NAND USER?
NAND SYSTEM?


I assume user is what I have done, and system is updates/system files?
Updates/DLC should be stored in the same location as the base games. Except if you're using cartridges/XCIs then I think they go on internal storage by default.

And yes, that's correct. Formatting USER essentially would factory reset your Switch.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    BigOnYa @ BigOnYa: Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does...