Personally I'm happy to wait as long as it takes. Thanks for the kind work team! Hope your all well!
Hey, I just stumbled across this.
You guys still on with the translation project?
I might be able to help out with the proof reading / editing role if you are still looking.
Ok SryIsn't advertising another thread that's unrelated to the topic at hand is against the rules? Either way, that thread has no reason to be linked to the current thread, nor do I even have any idea what the hell it's about.
O sorry manAnd yet rather than editing and removing the first... you do it again...
patience lol not patients. This aint no doctors office!Great job with the translation guys! Take as long as you need to finish. This is no easy task it takes time and patients.
Indeed we are still on with the translation project. I believe we're set on editors for the time being however. Once we have everything fully translated we'll pass it off to a few more editors before making a full release.
And now its time to show all of you what I'm working on:
Sd Gundam Overworld HQ texture replacement project!
Before:
After:
As many of you who played earlier SD gundam games (Wars) have probably noticed, the graphics quality for many attacks in Overworld is much worse than before, yet some attacks (generally the new ones) look much better.
I was curious as to why this is and investegated the textures of SD Gundam G Generation Wars and Overworld, and eventually figured out the reason:
both games use paletted texture (usually with 256 colors), but Wars uses 512*512 textures, and OW uses 384*384 textures. The smaller size in itself is not the main cause of the quality loss, the problem is that there are very few ways to resize a paletted texture, and retain a limited number of colors. By the look of the textures they used a very simple resizing algorithm (most likely nearest neighbor), that retains the limied palette, but produces very low quality results.
What I'm doing, is extracting the textures from Wars, resize them with a more advanced algorithm (Lanczos), then reduce back the number of colors to 256 (using tinypng.com, because anything else I tried screwd up the transparency in the images). Even though the textures are converted twice, they still look better than the Overworld ones (generally ships have the most noticeable change).
Tis means that only animations that were already present in wars are getting replaced, but the newer ones usually look better anyway.
But I bet you don't just want to read about better textures, but want to see them:
The same with the original textures for comparison:
There are a few more videos on my channel.
And now with eyes!
You can find more screenshots that I collected through the project here:
https://www.dropbox.com/sh/hgvbqmj1xr1r3kk/AAB1QwoDjQCEiVo-o93OhDL_a?dl=0
Currently the project is approximately 30% complete.
Thanks!That was crazy man
Good luck with your project
And now its time to show all of you what I'm working on:
Sd Gundam Overworld HQ texture replacement project!
Before:
After:
As many of you who played earlier SD gundam games (Wars) have probably noticed, the graphics quality for many attacks in Overworld is much worse than before, yet some attacks (generally the new ones) look much better.
I was curious as to why this is and investegated the textures of SD Gundam G Generation Wars and Overworld, and eventually figured out the reason:
both games use paletted texture (usually with 256 colors), but Wars uses 512*512 textures, and OW uses 384*384 textures. The smaller size in itself is not the main cause of the quality loss, the problem is that there are very few ways to resize a paletted texture, and retain a limited number of colors. By the look of the textures they used a very simple resizing algorithm (most likely nearest neighbor), that retains the limied palette, but produces very low quality results.
What I'm doing, is extracting the textures from Wars, resize them with a more advanced algorithm (Lanczos), then reduce back the number of colors to 256 (using tinypng.com, because anything else I tried screwd up the transparency in the images). Even though the textures are converted twice, they still look better than the Overworld ones (generally ships have the most noticeable change).
Tis means that only animations that were already present in wars are getting replaced, but the newer ones usually look better anyway.
But I bet you don't just want to read about better textures, but want to see them:
The same with the original textures for comparison:
There are a few more videos on my channel.
And now with eyes!
You can find more screenshots that I collected through the project here:
https://www.dropbox.com/sh/hgvbqmj1xr1r3kk/AAB1QwoDjQCEiVo-o93OhDL_a?dl=0
Currently the project is approximately 30% complete.
And now its time to show all of you what I'm working on:
Sd Gundam Overworld HQ texture replacement project!
Before:
After:
As many of you who played earlier SD gundam games (Wars) have probably noticed, the graphics quality for many attacks in Overworld is much worse than before, yet some attacks (generally the new ones) look much better.
I was curious as to why this is and investegated the textures of SD Gundam G Generation Wars and Overworld, and eventually figured out the reason:
both games use paletted texture (usually with 256 colors), but Wars uses 512*512 textures, and OW uses 384*384 textures. The smaller size in itself is not the main cause of the quality loss, the problem is that there are very few ways to resize a paletted texture, and retain a limited number of colors. By the look of the textures they used a very simple resizing algorithm (most likely nearest neighbor), that retains the limied palette, but produces very low quality results.
What I'm doing, is extracting the textures from Wars, resize them with a more advanced algorithm (Lanczos), then reduce back the number of colors to 256 (using tinypng.com, because anything else I tried screwd up the transparency in the images). Even though the textures are converted twice, they still look better than the Overworld ones (generally ships have the most noticeable change).
Tis means that only animations that were already present in wars are getting replaced, but the newer ones usually look better anyway.
But I bet you don't just want to read about better textures, but want to see them:
The same with the original textures for comparison:
There are a few more videos on my channel.
And now with eyes!
You can find more screenshots that I collected through the project here:
https://www.dropbox.com/sh/hgvbqmj1xr1r3kk/AAB1QwoDjQCEiVo-o93OhDL_a?dl=0
Currently the project is approximately 30% complete.