Homebrew Run a GRM on Wii Homebrew? (I'll also burn to a disc if necessary)

Shawn ShyGuy

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Hi there, I've been trying to run a Gamecube ROM, specifically this, specifically EUR-ACGC.GRM in eur-acgc.zip. Dolphin is running it with minimal lag, but I'd prefer to run it on my Wii with a real GameCube controller (my MagicJoyBox broke). Is there an emulator for Wii Homebrew that can run GRMs (or ISOs, if I can rename the .grm to .iso)? If not, I'll burn to a disc. That is, if I can burn it to a standard Compact Disc, or even if I can use a homebrew app to overwrite a GameCube disc.
EDIT: I googled some stuff, but it's not what I'm looking for.
 

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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
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    @BigOnYa, How do I make enemies respawn on gdevelop after
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    @Xdqwerty you can use a "spawner" function on any object.
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    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
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    Easiest, simple way would be just restart scene, but player would restart from beginning.
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    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1