Beta 9a is here. I fixed the graphical glitch on Tap Trial and every other tap dancing level. The in-game credits have also been changed, as has the menu text for Remix 2 and probably a few other minor things. I fixed a punctuation error in the tutorial for Bon*Odori.
If you have an old copy of script_fix.txt and want to fix this bug, comment out or remove #WRITE(RtPtr, $CEA094).
How do these colors look in the credits? The only one I'm not sure about is the color I used for the "See 1st email for full credits" line.
I have a small present for you. Our trailer is ready!
We also have fairly good news from our hacker!
If you think you can help us with creating new graphics, please fill out this form.
Eagle-eyed trailer viewers may notice that I'm not playing perfectly. It's especially noticeable in "The Bon Odori".
edit:
A user has messaged me with some code to decompress the graphics! Judging by the message he sent me, it seems to work!
If you have an old copy of script_fix.txt and want to fix this bug, comment out or remove #WRITE(RtPtr, $CEA094).
How do these colors look in the credits? The only one I'm not sure about is the color I used for the "See 1st email for full credits" line.
I have a small present for you. Our trailer is ready!
We also have fairly good news from our hacker!
Spikeman said:I started working out the compression a few weeks back, but didn't fully figure it out. I'm planning to take a look at it again soon. I'm done with finals this week so I should have a lot more free time very soon.
If you think you can help us with creating new graphics, please fill out this form.
Eagle-eyed trailer viewers may notice that I'm not playing perfectly. It's especially noticeable in "The Bon Odori".
edit:
A user has messaged me with some code to decompress the graphics! Judging by the message he sent me, it seems to work!