Hey all its been awhile
Things seemed to have gone quiet here again
I think the main issue is there's not much more that can be done except for Retroarch bug fixes, we don't see much WiiU specific updates new features, anymore, it can be helped, we don't have that many WiiU devs.
Then there's the old things stopping further progress, lack of WiiU GL which would help alot in terms of speed in 3D rendered Cores and the lack of Dynarec support for the handful of Core that use them, this is where we stand as of now:
Picodrive - Dynarec supported on WiiU!!!
Dosbox - Dynarec unsupported on WiiU
DS - Dynarec unsupported - needs GL on WiiU
N64 - Dynarec unsupported -needs GL on WiiU
Saturn - Dynarec unsupported - needs GL on WiiU
Dreamcast - dynarec unsupported - needs GL on WiiU
PSP - Dynarec unsupporrted - needs GL on WiiU
Open Lara - needs GL on WiiU
Quake 1/2/3 - needs GL on WiiU
PS2 (unlikely to run on WiiU) - dynarec unsupported - needs GL on WiiU
3DS (unlikely to run on WiiU) - dynarec unsupported - needs GL on WiiU
BUT!!
That doesn't mean things haven't been happening in the background
Since last year work has been going on to bring a long awaited and much sought-after Core to the WiiU.
Thanks to the work of Quarky and Lightrec developer Zcrc we now have a
WIP Lightrec enabled Pcsxrearmed Core
It's still WIP because there's currently a bug where the emulation speed isn't 100% in all games, its seems like the bug is with the WiiU Retroarch port itself, since the (Lightrec enabled) WiiSX port on OG Wii runs the same games fine (on Wii Clocks even!) so still WIP
I have no doubt that once this bug is finally fixed the WiiU Pcsxreamed Core will absolutely smoke the Wii WiiSX emulator in terms of performance also I should point out the only reason the Wii Emulators got updated with Lightrec so fast is because all the leg work was done on the WiU months before lol
BTW I'm not crapping on the new updated Wii PS1 Emulators I promise, they are great and other choices are awesome, its just native WiiU Emulator's are what we all want here right?
What's lacking is developers with the ability to profile the Pcsxreamed Core to see where the issue lies.
So if there's any WiiU devs popping their head in and has the ability to do this it would be massively helpful!!!
So as of right now the WiiSX emulator IS faster in some games than the WiiU Pcsxrearmed Core, but that doesn't mean the WiiU core is useless..
Since it's a Retroarch Core you get all the benefits of Retroarch:
Cheats
Game Covers/Thumbnails
FF mapped to a Button
No Filtering
(tho that has been removed in Wiistation recently I think) lol
Overlay support
CHD support
Ear warning!!! (all the audio issues you hear in the vid below have since been fixed!!!)
So yea, that's where we currently are, I wish i could have posted a !00% fullspeed PS1 Core since its something we've been hoping for for a long time but although it may not 100% it is pretty damn good and 80-90% of games are fully playable imo and fro the games that are below fullspeed you can always play on WiiSX until this bug is fixed
There are things you can do to get some extra fps out of the games that don't quite reach fullspeed:
You can disable Vsync in the Retroarch Video Settings. (helps for some games)
You can disable Dithering in the In-Game Options. (especially helps in the Crash Bandicoot games)
Also when you finished playing a game
CLOSE CONTENT dont just chain load your games otherwise you may get a Console Crash :^)
There's still a PR pending before we get the Core on the Buildbot. but once that's done you can grab it from the Core Updater
Thanks again to Quarky(theawesome)
and Zcrc, without them this wouldn't have happened at all
Last thing to do is post the WIP Core itself.. Make sure to put your PS1 Bios files in the System Folder