Thank you for the contribution actually the Bounty has been in my sig since 2017okay, done. it makes more sense to report the issues on github.
btw: since the PSX core made some progress the last month and your signature now advertises the bounty more visibly (which is a very good idea!) I added a small amount to the bounty.
Haha really? perhaps it's only visible to members then?okay... at first, I was totally confused. It is only visible (at least for me) when I am logged in. I have been lurking for almost 2 years and signed up today, so it seemed you just added it.
Someone know how did CrazyMac for his Ultimate build, for passthrough RA convention naming on his customs playlists like "Arcade Collection - Run and Gun", and have device icons and content-icons applied to those custums playlists ?
It's a problem with your cue+bin. I Had the same problem and solved with another cue+bin dump.Castlevania: Rondo of Blood don't work for me, same for you guys ?
There's not much that can be done then if that's the case.I checked it with another browser. Signatures seem to be only visible to signed in users which is unfortunate considering that the bounty deserves some "marketing" to the general public.
The touch screen works fine in ScummVM (on RA 1.9.8).
I tried the following: Inputs -> Port 1 Controls -> Device Index -> switching from "Gampad" to "Wiimote+Nunchuck Controller".
That locked me out...
Tried syscard3.pce, syscard2.pce, syscard1.pce, expresscard.pce and US variants, on core options nothing work.
A ScummVM dev told me the RA WiiU port is not official and supported. The port have bad optimisations, in particular for MT32 emulation (cracling sound, and slowdown).Thanks meeeow.
Finally I created a playlist with monkey2.scummvm for testing. It's easy, i though it was more complicated.
To avoid the problem with the gamepad as main controller, i mapped the controller 2 (wii motion + nunchuk) to port1. No luck: you can use the nunchuk analog stick or wiimote digital pad to move the cursor but no point'n click with the wiimote + motion bar. It was a long shot, but i would love to play scummVM games and gungames with the wiimote.
Lol get us some time to answer. Basically it's simple the big step is converting the playlists in newer format even if the old one can work, i thing is a best bet for future. You can use this tool.Hi all anyone know the correct teps for updating crazymac retroarch to the latest build as his build is 1.77
Edit: never mind I got it sorted
Looking nice and neat.! I hope they fixed loading retroarch in half time that I dont use retroarch just make a vc inject on N3DSXLDon't know if anyone else saw but the 3DS Retroarch port is getting dual screen support in it's next release
https://github.com/libretro/RetroArch/pull/12470
Could something be taken and added to WiiU? a togglable Keyboard/Mouse for the Gamepad (or just a copy of what is done on 3DS would be great)