RetroArch Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by ShadowOne333, Dec 30, 2017.

  1. nifoc2099

    nifoc2099 Advanced Member

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    Dec 13, 2018
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    Possibly a minor bug. Just update/replace the core(s) manually. Dont forget to delete your retroarch.cfg once your core(s) is/are updated.
     
    Last edited by nifoc2099, Oct 12, 2019
  2. benthrottle

    benthrottle Newbie

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    Oct 12, 2019
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    Could someone please confirm if Neogeocd works under FBA neo? Tried everything i Could to make it work but it simply doesn't boot. Not compatible, perhaps?
     
  3. benthrottle

    benthrottle Newbie

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    .
     
    Last edited by benthrottle, Oct 12, 2019
  4. benthrottle

    benthrottle Newbie

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    .
     
    Last edited by benthrottle, Oct 12, 2019
  5. Billy Acuña

    Billy Acuña GBAtemp Addict

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    Oct 10, 2015
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    Subsystems are currently broken on the switch
     
  6. Silent_Gunner

    Silent_Gunner Mad Dog of Rambling and Insanity

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    Subsystems? Like, cores on the Switch itself that are emulating spring-offs of other consoles like the Neo-Geo CD is (which still takes far longer to load shit even when emulating games, so WTF is the point, IMO?), or code for the emulator/frontend isn't working right?
     
    Last edited by Silent_Gunner, Oct 13, 2019
  7. benthrottle

    benthrottle Newbie

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    Oooo, I see :/
    It doesn't work under Psvita also...

    Would be great to play since you can Fast Forward loading times, and the arranged music on CD is a bliss.
     
  8. sorabora

    sorabora GBAtemp Regular

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    Dec 8, 2016
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    Wait...delete that file every time a core is updated, even for ones like SNES9x and mGBA? or just in that person's specific case?

    Thanks!
     
  9. NRamos

    NRamos Advanced Member

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    Aug 12, 2018
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    I'm having an issue with Conkers Bad fur Day (64)
    When you start( Its War Cutscene), when the plane with 2 soldiers crashes into the sea, the game freezes, you can only acess the retroarch menu itself. Is there a configuration to solve this issue?
     
  10. ShadowOne333
    OP

    ShadowOne333 GBAtemp Guru

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    Jan 17, 2013
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    Bit of news flash.

    So last week @Rinnegatamante, of Vita homebrew scene fame, started porting over the VitaQuake homebrews made for the Vita, which depend on GL to work, as cores for RetroArch.

    Some new commits made to these recent ports add a libnx target to their compilation, so expect two new cores for VitaQuake2 and VitaQuake3 to the Switch soon! (Hopefully in the next nightly compilation)
    https://github.com/libretro/vitaquake2/commit/80e3102a6cd19ad1d4cd220a8dd43525b82e5681
    https://github.com/libretro/vitaquake3/commit/36d10fdb01df188f3d9f35bafa5b1b074e00eef3


    And one more thing as well, melonDS (DS emulator) now has an ARM64 dynarec working for the Switch!
    While the dynarec itself hasn't been added into the libretro core, expect it to be added in the upcoming future.
    In the meanwhile, be sure to test the standalone alpha build and help with any feedback for it:
    http://gbatemp.net/threads/melonds-for-switch.518300/page-27#post-8823947
     
    Last edited by ShadowOne333, Oct 14, 2019
  11. lordelan

    lordelan GBAtemp Psycho!

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    Wow. This and the improved Saturn emulation is getting me very excited! :wub:
     
  12. Purple_Shyguy

    Purple_Shyguy GBAtemp Advanced Fan

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    Switch already has two amazing Quake 2/3 source ports. Any idea what these would offer over those?
     
  13. lordelan

    lordelan GBAtemp Psycho!

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    They are "in RetroArch" if that matters. (it does for me :P)
     
  14. Z-bake

    Z-bake Member

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    May 28, 2015
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    Quake 2 is in RetroArch for Switch? Did I miss something?
    Just found on the main libretro site that there's a version for vita.

    I like the tyrQuake core in RA for Quake 1. I always wondered, if there are any benefits of the standalone version. Are there any?
     
    Last edited by Z-bake, Oct 14, 2019
    Silent_Gunner likes this.
  15. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    The "version for vita" is just the name of the core, not the version itself.
    As I mentioned in my post, the "VitaQuake" cores are ports of the homebrew apps Rinnegatamante made for the Vita, but ported over to RetroArch/Libretro to work as proper cores, so that said ports can be used in several devices.

    This effectively brings Quake 2 & 3 as proper cores into Libretro, since afaik libretro didn't have any Quake 2 or 3 cores before.

    I think it also need a Wolfenstein 3D and Duke Nukem 3D cores as well :tpi:
     
    lordelan likes this.
  16. Z-bake

    Z-bake Member

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    Ah, I didn't know that.
    Then I'll wait until vitaQuake2 appears in the nightlies for the switch someday :)
     
  17. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    Shouldn't take long.
    I was expecting them to be available today, but I think the buildbot has some issues.
    Try keeping an eye for the buildbot nightlies today, maybe they might appear in a few hours.
     
  18. EmulateLife

    EmulateLife GBAtemp Psycho!

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    Is there someone I can tell about Final Burn Alpha core still not having working controls on 9.0+?
     
  19. ShadowOne333
    OP

    ShadowOne333 GBAtemp Guru

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    Are you updating the core with the nightly releases?
    Also, what core precisely are you using?
     
  20. EmulateLife

    EmulateLife GBAtemp Psycho!

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    Yes latest nightly of the FBA (Final Burn Alpha) core, controls don't work.
     
  21. ShadowOne333
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    ShadowOne333 GBAtemp Guru

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    FBAlpha or FBNeo?
    Try with both.
     
    EmulateLife likes this.
  22. FBIGAL

    FBIGAL Newbie

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    Aug 4, 2019
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    Can anyone here tell me how to play music/video files on retroarch is there a core i need to download
     
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