Was this ever in doubt?I can confirm that retroarch works on 3.68 h-encore
Small disclaimer: Make sure you are on Firmware 3.60 with the latest HENkaku Ensō exploit, OR Firmware 3.65 with the HENkaku Ensō 365 Updater! Refer to the official Enso homepage for more information on this.
Bios Files Required (Place in ux0:data/retroarch/system):
Sega Genesis/Mega Drive (Genesis Plus GX/PicoDrive[?]): Sega CD (bios_CD_E.bin, bios_CD_J.bin, bios_CD_U.bin).
Was this ever in doubt?
There is an option under video to change rotation. You have to allow it and then change the rotation option to 270 or whatever works. It is a bit annoying. But it works.
So I've landed on this thread after doing some searching about why my FBA v0.2.97.43 romset wouldn't work. I'm on 1.7.3 stable build and when you load the FB Alpha core, it says v0.2.97.43 in the corner. I see in the OP that .42 is listed under currently available cores. Is this a typo in the app perhaps? Was going to try PFBA, but the latest build of that doesn't appear to create the proper folder for config in ux0:/data. I sort of like having everything in RetroArch anyways. Guess I'll snag a .42 romset and see if that works.
So I've landed on this thread after doing some searching about why my FBA v0.2.97.43 romset wouldn't work. I'm on 1.7.3 stable build and when you load the FB Alpha core, it says v0.2.97.43 in the corner. I see in the OP that .42 is listed under currently available cores. Is this a typo in the app perhaps? Was going to try PFBA, but the latest build of that doesn't appear to create the proper folder for config in ux0:/data. I sort of like having everything in RetroArch anyways. Guess I'll snag a .42 romset and see if that works.
I'm using the current stable build of retroarch for vita (v1.7.3). Some of my arcade games are upside down (galaga and 1941 for instance) in both FB alpha, and mame 2003, using the proper romsets for each core. It seems that the rotation option under the video setting menu is no longer available. Is there another option? Is this feature going to return in the future?
Thanks
Just a thought... make sure you don't create folders on your vita using windows explorer. I found that using usb connection and windows file explorer to create folders on my vita made retroarch unable to see those folders (and roms in those folders). I ended up using vitashell's wifi ftp server and a filezilla to successfully create folders and move roms.
I found full refrence romsets at archive.org Some sets have the individual roms availabe if you click on the "ZIP" link on the lower right. This might allow you to test a single rom before downlading gigs of data.
Let us know if you get things working.
As far as I know PFBA doesn't support NeoGeo yet (only a few consoles). I am currently testing NeoGeo games and was on my way to post that info too but FBAlpha's RetroArch core doesn't launch any game on PSVita (NeoGeo ones at least but seems like it is used for CPS2 games on PSVita)! Well for NeoGeo games use FBAlpha 2012 core (the regular one, not the NeoGeo one ironically) on PSVita, this far all is working fine (just having an issue on kof99 and kof2003), I continue tests.
Well maybe my neogeo.bin bios could be issue, I'm not really sure about the one I use, but I tried to place it on system folder and on roms folder too (cause I place it on roms folder for FBA 2012 anyway). Strange thing is that FBA doesn't launch anything for me here (I tried CPS-1 & CPS-2 games too, I can only launch them using FBA 2012 CPS-1 & FBA 2012 CPS-2 cores). Well that's not really a problem for me, as long as I found a core to launch roms, once playlists are created and roms launched and associated with core, all is fine. Anyway for curiosity I'll try to found latest bios I can for NeoGeo. First I was thinking about testing NeoGeoCD games but anyway Retroarch's FBA core doesn't support audio tracks on NeoGeoCD games.
Doesn't Adrenaline just run PSP software on the Vita? Emulators made for the PSP targeted the low 480 x 272 resolution. How would something coded for a 480 x 272 framebuffer magically run in true 640 x 480 on the vita? They didn't know what a Vita was when the PSP was out. Sure they could just double the pixels each way but that just makes the pixels bigger not add any information. Wouldn't Tekken just be upscaled 320 x 240 since that was the limit of the PSP?No. Have you ever actually played PS1 games in Adrenaline? It seems like you are assuming that PS1 games on the Vita run just like on a PSP and are then scaled just like the PSP games. This is not true at all. PS1 games on the Vita run in 640x480 resolution, not in 320x240 like on a real PSP. This gives 2x scaling for lo-res games but also allows interlace games like Tekken to be displayed at full resolution. Therefore, if you disable bilinear filtering and leave the scaling setting at default, then both PSP and (non-interlaced) PS1 games are displayed in a pixel-perfect 2x scaling on the Vita which looks perfect.
You can also fit the PS1 games to the screen to remove the small black borders on the top and bottom. This is done by adjusting the scaling manually in Adrenaline. This also looks great as long as bilinear filtering is enabled. It just makes the image a little blurry. Scaling factors of 1.135 scale the 640x480 to 725x544 to fit the screen height.
On a real PSP, the options for PS1 games are a little different (different scaling options, no analog controls, etc.) but they can also be played with pixel-perfect resolution or using a fit-to-screen algorithm which also causes minimal blur. However, in contrast to the Vita, the PSP doesn’t have enough lines to display interlace games at full resolution. They still look pretty good though.
If you are talking about the Vita TV, then yes, there are some additional scaling artifacts because the Vita resolution does not fit evenly into 720p. So it is scaled again from 544p to 720p. However I think even on Vita TV the image still looks pretty good. And there are many other solutions to play on the TV anyways.
By the way there is no need for a “decent native PSX emulator” on the Vita because we already have one. It is the PCSX Rearmed core in Retroarch and runs many games in fullspeed already (surprisingly).
EDIT: removed harsh comment.
Doesn't Adrenaline just run PSP software on the Vita? Emulators made for the PSP targeted the low 480 x 272 resolution. How would something coded for a 480 x 272 framebuffer magically run in true 640 x 480 on the vita? They didn't know what a Vita was when the PSP was out. Sure they could just double the pixels each way but that just makes the pixels bigger not add any information. Wouldn't Tekken just be upscaled 320 x 240 since that was the limit of the PSP?
The PS1 ran a range of resolutions. Common was 320x240 which CRT TVs would interlace to their psudo-640x480. Un-interlaced 320x240 fits within the PSP's 480x272 resolution with lines to spare. Double the resolution via the Vita, Adrenaline will give you pixel-doubled 320x240 (640x480). Using Adrenaline's Sharp-bilinear graphics filter, you can essentially add the interlace lines back.
Doesn't Adrenaline just run PSP software on the Vita? Emulators made for the PSP targeted the low 480 x 272 resolution. How would something coded for a 480 x 272 framebuffer magically run in true 640 x 480 on the vita? They didn't know what a Vita was when the PSP was out. Sure they could just double the pixels each way but that just makes the pixels bigger not add any information. Wouldn't Tekken just be upscaled 320 x 240 since that was the limit of the PSP?
Yes Retroarch but that interface is very cumbersome. You need to go through 12 steps and answer 5 questions to get a game running.
I guess it will do as that is what is available but a UI more Vita tailored would have been nice if even only was PCSX Rearmed standalone.
Does anyone know where I can get a change log for the RA nightlies? I'm waiting for them to add the 'update cores' feature, which is there if you select to show it in the options, but does nothing (at least for me) so far. Does anyone know if that's coming?