but maybe make updating impossible.
That would be bad as i mentioned above.
As long as it's stubbed on the sysnand, the emunand will run just fine. However, make the emunand before we installing the stub. Or else you can't update your emunand ever.That would be bad as i mentioned above.
As long as it's stubbed on the sysnand, the emunand will run just fine. However, make the emunand before we installing the stub. Or else you can't update your emunand ever.
Otherwise you have to undo it afterwards in emuNAND
PS: Gateway spoofs emuNAND too.
This i said weeks ago, emulate your own update server would bring new options
Break CheckSystemUpdateAvailable lol.NIM is the module that does this - http://3dbrew.org/wiki/Automatic_System_Update_Download
i really think if we b0rk it it will be ok.
but we need to test since maybe it won't simply make it so updates are autodownloaded, but maybe make updating impossible.
Break CheckSystemUpdateAvailable lol.
Anw breaking titles like that will cause issues.
well that really is exactly what we want to break
How exactly are you going to "stub" a title?
Also it does several other things as well. http://www.3dbrew.org/wiki/NIM_Services
that's what i'm working on now i haven't succeeded yet, but i haven't failed either.
what i am wondering though is, i guess the title would install to sysnand when in gw mode, due to the patches - but since the cia is not legit, i want to know what would happen when not in gw mode...
the title would be stubbed and broken either way... so, nothing would be there in practice, so, it might be ok.
if it was a game for example, yeah, it wouldn't load up, but if it is a system thing, it might black screen... who knows. i doubt NIM is SUPER important, not like home menu, we will see when we test it.
I have a hardmoded 3ds xl ( wired nand ), I could try with a patched CheckSysupdateAvailableSOAP ( which I believe is the one we need to patch ), making it return index 2=0. But, is this an executable module ? does it need to be signed ? reencrypted ? what ?
I can use IDA ( more an x86 guy, but I know some ARM too, enough to understand the function -if we know where that is- and changei some opcodes and do the patch ) but I have no idea about 3ds modules etc. Any info available for that ? 3dbrew ?
I have a hardmoded 3ds xl ( wired nand ), I could try with a patched CheckSysupdateAvailableSOAP ( which I believe is the one we need to patch ), making it return index 2=0. But, is this an executable module ? does it need to be signed ? reencrypted ? what ?
I can use IDA ( more an x86 guy, but I know some ARM too, enough to understand the function -if we know where that is- and change some opcodes and do the patch ) but I have no idea about 3ds modules etc. Any info available for that ? 3dbrew ?
I've considered other routes such as using a proxy application to spoof the update server, although I imagine more investigation has gone into this and come up fruitless.