Time to catch up with the messages...
Thanks a lot
@Maschell for your hard work! It is nice to see some love for the Wii U. If I might ask, why employing such a long/complicated chain of tools? (this is pure curiosity)
You can kill step if you want to, just put "payload.elf" from CustomRPXLoader at "sd:/wiiu/payload.elf". The PayloadLoader just allows you boot into multiple payloads (e.g. loading a fw.img and the nand-dumper are implemented as payload.elf files), but it's not a requirement, it just saves you from copy/pasting or renaming files on the sd card.
its working now. but idk why Hyrule Warriors not working anymore.
Can you give me a bit more information? Is this is digital or disc based game? Any updates/dlcs installed? If yes, where did you install the game/updates/dlc? Internal NAND or HDD?
Thanks for your great work
, is it possible to integrate fat32 with Tiramisu?
Possible, but veeeery low on my priority list atm.
what are your power saving settings? I couldn't get quickstart to work, but I only tried a restart once.
The wii u needs to upload some data to the console before you can use the quick start menu. From my understanding this happens in standby mode.
Just wonder if sdcafiine can be added to the setup module, then when console boots up, even the modpacks are ready.
Not without breaking compatibilty with other homebrew. Aroma will have proper support for coldbooting into sdcafiine though
Thank you for this!
Quick question Is there a way to run Tiramisu after the initial install without the sd card?
Technically this would be possible, but it's not implemented now (and now priority =( ).
If the channel needs to be updated, the direction will be provided. (Maschell said it needs to be uninstalled first, but it shouldn't happen that often)
Just a small correction: You don't need to uninstall the PayloadLoader, you just need to set the boottitle back to Wii U Menu.
Can this autoboot/implement padcon.elf into loading like CBHC Mod can?
Not without breaking compatibilty with other homebrew. Aroma will have proper support for coldbooting into padcon though
I assume any homebrew that one would want to load on bootup (like sdcaffine for custom themes via "layered" filesystem) would need to be specifically compiled as an rpx module? It's not as simple as renaming the .elf to .rpx?
Something like thats wouldn't be possible without breaking compatibilty with other homebrew. Aroma will have proper framework for such things though
Given Wii U is probably the slowest booting console of all time, does Tiramisu get to the menu faster?
I guess it is exactly the same time as CHBC, but I wonder if there's any difference in this regard.
Actually it is faster. CBHC is booting the DS game and then switchting to the Mii Maker to gain sd access. Because of FailSt we can give the PayloadLoader directly the needed permissions => we switchting the to mii maker, which should save a few seconds.
so, all modules being loaded MUST be .rpx?
i have a module called swipswap that's a .mod, would that work with tiramisu's autobooting protocol?
or can it be converted to .rpx?
See above. Aroma will have baked in support for proper modules (not only one time setups) and plugins
1. I would absolutely adore if someone could make an RPX for Padcon so it can be loaded on boot along with Bloopair. Padcon + Bloopair on boot would be the absolute pinnacle of Wii U modding for me. I'd even compile it myself if I knew C/C++.
See above.
Yes you are right, I might have phrased my question wrongly. Since the mocha module in tiramisu deliberately omits the sigpatches I thought this was intentional, in order to join efforts with some other dev providing the patches. Since there are not that many wii u developers nowadays, maybe Maschell could tell us where this sigpatches module is coming from/who is the author?
The hacking guide does not provide any reference for that, so I don't seen any other place where to ask about this.
Thats a third party module and I have no idea who developed this.
That would be a nice idea. There is a plugin loader (iirc from Maschell). Maybe he can make it usable as a setup module like bloopair.
See above. Aroma is the way to go
Just to be clear: Tiramisu is just a small side project made in a few days to give you something because of the aroma delay. The main focus still will be Aroma, so don't expect any more updates (beside bug fixes) from my side.
Aroma will be basically Tiramisu in terms of installation + coldboot capabilities, but it has really powerful module (and plugin) system to implemet most of the things people are asking for. Tiramisu is good step in the right direction, but aroma is a huge leap