No, rainbow paintbrush. It's gamepad only.I checked it earlier and it did work... Kirby's Epic yarn.
No, rainbow paintbrush. It's gamepad only.I checked it earlier and it did work... Kirby's Epic yarn.
No, rainbow paintbrush. It's gamepad only.
Just updated Tiramisu today and then reinstalled pretty much everything from scratch because I was having trouble accessing the installer payload (my fault -- I deleted stuff it needed on accident). I know I followed both those pages to the letter the first time around because everything it told me to do was already done. I've been booting into a PayloadLoader-injected Health and Safety on boot. I can confirm signature patches are present doing this because I can launch all my other forwarders, and when I remove the SD card and force a normal boot every homebrew app crashes the system with 199-9999 as expected. When I autoboot Tiramisu the only forwarder that ever crashes the console is the one for USB Loader GX.
I thought the permissions changes related to the kernel in the latest update might have fixed this, but unfortunately they have not. A full run-through of the entire guide from start to finish with fresh files from the latest update results in the same behavior as before -- signature patches indeed present because all other forwarders work without incident, but for whatever reason launching the ULGX forwarder guarantees a 199-9999 crash every time.
Thank you Maschell , this looks fantastic. I've removed CBHC and I've got Tiramisu up and running.
I am curious if anyone else is seeing a screen tearing (black bar) happening on the Wiiu Menu screen when autobooting , or when exiting the System Menu?
It only happens with autoboot enabled. If I disable autoboot for Tiramisu, or if I removed the SD card the screen tearing does not happen.
Here's a grainy pic of what I mean = link
I see it too. If i have to guess anything, it's maybe a remain of the booting screen?Thank you Maschell , this looks fantastic. I've removed CBHC and I've got Tiramisu up and running.
I am curious if anyone else is seeing a screen tearing (black bar) happening on the Wiiu Menu screen when autobooting , or when exiting the System Menu?
It only happens with autoboot enabled. If I disable autoboot for Tiramisu, or if I removed the SD card the screen tearing does not happen.
Here's a grainy pic of what I mean = link
Hello,Thank you Maschell , this looks fantastic. I've removed CBHC and I've got Tiramisu up and running.
I am curious if anyone else is seeing a screen tearing (black bar) happening on the Wiiu Menu screen when autobooting , or when exiting the System Menu?
It only happens with autoboot enabled. If I disable autoboot for Tiramisu, or if I removed the SD card the screen tearing does not happen. It's purely cosmetic and it only shows up for like 2 seconds during the transition from the system menu to Wiiu Menu, or during bootup(only with Autoboot).. Its almost like it's trying to move too fast. I only bring this up as I've never seen this with CBHC, Haxchi, or with a Vanilla setup. (I do not have quick menu enabled)
Here's a grainy pic of what I mean = link
Yep. Same here. But only on the gamepad.I am curious if anyone else is seeing a screen tearing (black bar) happening on the Wiiu Menu screen when autobooting , or when exiting the System Menu?
Same here. Doesn't boot on my console as well.Paper Mario Color Splash doesn't boot for me (is stuck on that boot screen). Does anyone have this problem? I'm on the lastest version btw.
yup there is update and dlc. installed on HDD.Can you give me a bit more information? Is this is digital or disc based game? Any updates/dlcs installed? If yes, where did you install the game/updates/dlc? Internal NAND or HDD?
maybe this can help you i finally able to boot hyrule warriors with update & dlcSame here. Doesn't boot on my console as well.
Paper Mario Color Splash
paper mario
same thing
Same here.
Ive noticed one problem with BitTrip Runner2 USA on JPN - it freez on startup.
I was able to test Bit Trip Runner2 and confirm that the GamePad bypass is what caused that issue. I don't have Paper Mario to test the same. If anybody wants to give it a shot, I compiled a version of the current Mocha payload without the patch to remove the GamePad check. It's exactly the same as the official version minus that one commit. You can drop that file into sd:/wiiu/environments/tiramisu/modules/setup. I'd recommend renaming the old one instead of just replacing it so that you can easily revert if you like.
EDIT: Actually, Runner2 launched the first time after I switched to this mocha.rpx, but now it's back to the hanging behavior. Looks like I overstated this as a fix, there must be something else going on here.
Yes, someone had already found the fix. That does work with Paper Mario.I was able to test Bit Trip Runner2 and confirm that the GamePad bypass is what caused that issue. I don't have Paper Mario to test the same. If anybody wants to give it a shot, I compiled a version of the current Mocha payload without the patch to remove the GamePad check. It's exactly the same as the official version minus that one commit. You can drop that file into sd:/wiiu/environments/tiramisu/modules/setup. I'd recommend renaming the old one instead of just replacing it so that you can easily revert if you like.
EDIT: Actually, Runner2 launched the first time after I switched to this mocha.rpx, but now it's back to the hanging behavior. Looks like I overstated this as a fix, there must be something else going on here.
EDIT2: On further testing, it looks like the problem for Runner2 is with 50_hbl_installer.rpx. If I rename this file to, e.g. 50_hbl_installer.rpx.off (the .off file extension is not special, just so I know the module is turned off), Runner2 boots up every time. This also means you don't have access to the Homebrew Launcher via Mii Maker, however. Would be interested to hear if this fixes Paper Mario as well, though.