I have never tried actually. Did you say you were able to boot it without the forwarder?@Zense i have tried many conversations and still unable to boot ff8 ,are you able to boot ff8 ?
I have never tried actually. Did you say you were able to boot it without the forwarder?@Zense i have tried many conversations and still unable to boot ff8 ,are you able to boot ff8 ?
No ,i didn't try on Retroach yet, i tried with this forwader ,and it drop me back to home menu everytime.I have never tried actually. Did you say you were able to boot it without the forwarder?
I'll look into it. I'm gonna try the PAL version since from experience FFVII and IX run too bad to be enjoyable in NTSC. I believe the PAL version needs a .sbi for anti-piracy, though let me get back to you on that.No ,i didn't try on Retroach yet, i tried with this forwader ,and it drop me back to home menu everytime.
Now,i am downloading ff8 cia from the isosite,i will try it out after work in another 8 hours later,thanks for your help Zense.I'll look into it. I'm gonna try the PAL version since from experience FFVII and IX run too bad to be enjoyable in NTSC. I believe the PAL version needs a .sbi for anti-piracy, though let me get back to you on that.
I got it working. Made a pbp of the first disc. Set interpolation off, vsync off, used pspbios, disabled dithering. It crashed the first time after the initial cutscene after new game. Second tim ran well. Didn't notice any slowdown ever. Didn't play enough to get to a fight thoughNow,i am downloading ff8 cia from the isosite,i will try it out after work in another 8 hours later,thanks for your help Zense.
The isosite one didn't work for me.Did you say you made a separated discs or combined eboot?I got it working. Made a pbp of the first disc. Set interpolation off, vsync off, used pspbios, disabled dithering. It crashed the first time after the initial cutscene after new game. Second tim ran well. Didn't notice any slowdown ever. Didn't play enough to get to a fight though
you could pass the memory card from one folder to another and thus have several CIAS installed, sorry for bad english@Zense I read somewhere on net saying that CRC-32 2gb limitation problem,so my guess is we need to make disc1+2 as one ,and disc3+4 as another one set to play FF8 ,since the eboot we could create is more than 2gb itself. It isn't like FF7 and FF9 which both eboot won't surpass 2gb limitation,so they are seem to be working fine. I will try to convert it again on the next day.Hope you find your answer too and tell me the magic works or not xD.
Edit : official eboot from psn is indeed remodified to below 2gb ,but the forwarder won't works this way ,if @Sakitoshi could find a way to convert ff8 into less than 2gb ,maybe it could works.
yeah,i know ,but i wanna skip those steps if possible. My experiments work , i made 2 separated set ,disc1 to 2 in a single cia ,and disc 3 to 4 for another single cia ,and the game is playing good.you could pass the memory card from one folder to another and thus have several CIAS installed, sorry for bad english
@Zense I read somewhere on net saying that CRC-32 2gb limitation problem,so my guess is we need to make disc1+2 as one ,and disc3+4 as another one set to play FF8 ,since the eboot we could create is more than 2gb itself. It isn't like FF7 and FF9 which both eboot won't surpass 2gb limitation,so they are seem to be working fine. I will try to convert it again on the next day.Hope you find your answer too and tell me the magic works or not xD.
Edit : official eboot from psn is indeed remodified to below 2gb ,but the forwarder won't works this way ,if @Sakitoshi could find a way to convert ff8 into less than 2gb ,maybe it could works.
yeah,i know ,but i wanna skip those steps if possible. My experiments work , i made 2 separated set ,disc1 to 2 in a single cia ,and disc 3 to 4 for another single cia ,and the game is playing good.
@wrettcaughn @mal_
Edit : the problem is it can't manually save ,only can depend on save state ,so i thinking of doing the separated 4 discs cia like @efgedy said.
Retroach works but has audio static in the background ,but the Sakitoshi's forwarder doesn't have the static noise, very good forwarder.Great job finding out this! Have you checked if FFVIII in a single pbp works with normal retroarch? If it does then it's a problem with the forwarder and Sakitoshi might be able to fix it. If it doesn't then it's up to the retroarch team to fix it, not Sakitoshi since he makes the forwarder creator, not retroarch.
we could try creating a .pbp of CD 1 and 2, then a CD 3 and 4, but it does not guarantee anything ... regarding the anti-piracy protection I found this page "consolecopyworld"Retroach works but has audio static in the background ,but the Sakitoshi's forwarder doesn't have the static noise, very good forwarder.
I think the problem lies to the CRC-32 2gb limitation thing ,if we could convert it into under 2gb ,it should works,because official psn eboot is 1.8gb.
That's what @kkusagami just did.we could try creating a .pbp of CD 1 and 2, then a CD 3 and 4, but it does not guarantee anything ... regarding the anti-piracy protection I found this page "consolecopyworld"
Are they PAL or NTSC? Are they redump? Did you use psx2psp 1.4.2? Did you add bios to the PS1 Forwarder folder? Did the bios get noticed by the forwarder? What settings did you have enabled for the games? Next time please give more information, though I appreciate that you added the crash dump.I created my own EBOOT.pbp for FFVII and Crash Bandicoot and converted them to CIA files, however when I try to boot both games they either kick me back to the home menu, or crash the system entirely.
Both ROMs are NTSC, and I have a PAL 3DS. The injecting process went fine, with the forwarder noticing the PSXONPSP660 bios file. Default settings were applied.Are they PAL or NTSC? Are they redump? Did you use psx2psp 1.4.2? Did you add bios to the PS1 Forwarder folder? Did the bios get noticed by the forwarder? What settings did you have enabled for the games? Next time please give more information, though I appreciate that you added the crash dump.
I assume that I should be using PAL ISOs?Both ROMs are NTSC, and I have a PAL 3DS. The injecting process went fine, with the forwarder noticing the PSXONPSP660 bios file. Default settings were applied.
I also used the latest version of psx2psp, which was version 1.4.2Both ROMs are NTSC, and I have a PAL 3DS. The injecting process went fine, with the forwarder noticing the PSXONPSP660 bios file. Default settings were applied.
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I assume that I should be using PAL ISOs?
Both ROMs are NTSC, and I have a PAL 3DS. The injecting process went fine, with the forwarder noticing the PSXONPSP660 bios file. Default settings were applied.
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I assume that I should be using PAL ISOs?
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I also used the latest version of psx2psp, which was version 1.4.2
I’ve tested both roms using retroarch and they are both playable with minor audio lag. My luma is up to date. Thank you for the advice!It's not that you have to but for more demanding games, usually 3D games, I recommend it just to keep a stable fps and avoiding audio hitching. FFVII is one I recommend playing in PAL for example, and for Crash Bandicoot too. Did you test the roms with normal retroarch before and after converting to .pbp? Are you on latest Luma cfw?