any plans for rice framebuffer?I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.
any plans for rice framebuffer?I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.

Yeah, I have it partially working but it needs more effort to get it working properly.any plans for rice framebuffer?
thanks alot, its amazing to see so much development on n64 emulation on wii/wiiu.Yeah, I have it partially working but it needs more effort to get it working properly.
Can it be a toggle? I like the extra sharpness with some games on CRT.I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.


Pushed a new version, 1.4.4 had some broken texturing in glN64. I'll try to do the Factor 5 ucodes from GLideN64 at some point now that I'm a bit more confident after doing the WDC/Stunt Racer ucode. I also want to really focus on FrameBuffer enough so that Perfect Dark, Zelda (lens of truth etc) are working properly.
There were some fairly fundamental core changes brought back from mupen64plus/GLideN64 so let me know via issues on github if things have broken in something that used to work. https://github.com/emukidid/Wii64/releases/tag/1.4.5
Pushed a new version, 1.4.4 had some broken texturing in glN64. I'll try to do the Factor 5 ucodes from GLideN64 at some point now that I'm a bit more confident after doing the WDC/Stunt Racer ucode. I also want to really focus on FrameBuffer enough so that Perfect Dark, Zelda (lens of truth etc) are working properly.
There were some fairly fundamental core changes brought back from mupen64plus/GLideN64 so let me know via issues on github if things have broken in something that used to work. https://github.com/emukidid/Wii64/releases/tag/1.4.5

@emu_kidid
I was looking as to why Beetle Adventure Racing had a broken skybox in new release 1.4.5 on Rice plugin, since it was working good in 1.2. I found that the RiceVideoLinux.ini file from that new release is mostly empty compared to v1.2. All of the various settings for each game are gone. Is that normal? Been stucking with the 1.2 ini file as it seems more compatible![]()
MY WHITEST OF WHALES! THANK YOU FOR TESTINGEDIT 2: MYSTICAL NINJA STARRING GOEMON WORKS PERFECTLY ON WII64 RICE!!!
rice is currently abit bugged, first time games will work correctly, but after going back in all settings will be cleared so maybe wait until next version where emukid fixes the rice bugMY WHITEST OF WHALES! THANK YOU FOR TESTING
Now I just have to figure out what I have to update so the new dol doesn't blackscreen as a Wiiflow plugin. The ini arguments probably changed a bit from half a decade ago, so I wasn't able to just drop the new dol in to my existing setup.
Yes, there was a change in WFL plugin arguments. @emu_kidid made these the arguments since 1.4.3 and they work without issue.MY WHITEST OF WHALES! THANK YOU FOR TESTING
Now I just have to figure out what I have to update so the new dol doesn't blackscreen as a Wiiflow plugin. The ini arguments probably changed a bit from half a decade ago, so I wasn't able to just drop the new dol in to my existing setup.