any plans for rice framebuffer?I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.
any plans for rice framebuffer?I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.

Yeah, I have it partially working but it needs more effort to get it working properly.any plans for rice framebuffer?
thanks alot, its amazing to see so much development on n64 emulation on wii/wiiu.Yeah, I have it partially working but it needs more effort to get it working properly.
Can it be a toggle? I like the extra sharpness with some games on CRT.I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.


Pushed a new version, 1.4.4 had some broken texturing in glN64. I'll try to do the Factor 5 ucodes from GLideN64 at some point now that I'm a bit more confident after doing the WDC/Stunt Racer ucode. I also want to really focus on FrameBuffer enough so that Perfect Dark, Zelda (lens of truth etc) are working properly.
There were some fairly fundamental core changes brought back from mupen64plus/GLideN64 so let me know via issues on github if things have broken in something that used to work. https://github.com/emukidid/Wii64/releases/tag/1.4.5