Emulation [RELEASE] Cemu - Wii U emulator

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fr3quency

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Could anyone confirm me they managed to complete the Mijah Rokee shrine in BOTW on CEMU?
The shrine need a blood moon to appear, I managed to make one appear (at 9pm40), but after, nothing happen, the shrine doesn't shine, and I'm naked as needed to complete the quest.


A CEMU glitch?
I beat everything(including every shrine) in 1.7.x so yes you can manage it yourself.

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NiagA

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News to cemu 1.9.1 to the topic do not die LOl.

August news

Hi Patrons,
we want to share our plans for the upcoming Cemu update 1.9.1 with you.

Here is a list of all changes that will make it into 1.9.1:

An optional second window which displays the GamePad screen
Optimizations for the texture decoder (alleviates subtle micro-stutter)
Improved texture readback (details below)
Compatibility improvements (CoD Ghosts now playable)
Minor audio bug fixes
Recompiler bug fixes
Further improvements to the vpad and padscore emulation
We can't give an exact release date yet, but as always you can expect the release later this month. Also keep in mind that the above list is only what we have been working on so far. There are still a handful of things left we want to look into.

Improved texture readback

A while ago we already posted this video https://streamable.com/tfx4kon Discord. It showcases the BotW camera rune working. We can now also confirm that this change fixes the following:

Picto box in Wind Waker HD
Save label screenshots in BotW
Save label screenshots in Super Mario Maker
Preview screenshots

GamePad View maximized on a second screen:

https://s.put.re/1jwMWbc.jpg

Recompiler fixes: Due to some of the recompiler optimizations in recent Cemu releases, the graphics in Trine 2 were broken. With 1.9.1 these problems are now resolved. The same bugs carried over to other games but we did not notice any apparent effect.

https://s.put.re/dK1TPRh.png
 
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Furoryan

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Cemu 1.9.1 released :
# Cemu detailed changelog for 1.9.1
# Patreon release date: 2017-08-22
# Public release date: 2017-08-29

general: Added a separate window to display the GamePad screen
general: Added more game profiles

CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tables
CPU/JIT: Improved detection of float denormal usage
CPU/JIT: Added support for PSQ_L type 6

input: Fixed XInput controller not refreshing
input: Fixed DirectInput controller selection for adapters with multiple controllers
input: Fixed DirectInput axis directions being mirrored or offset for certain controllers

coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
coreinit: More accurate implementation of OSMessageQueue
coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync

nsysnet: Added API inet_ntoa(), recvfrom()

nn_act: Added API GetPersistentIdEx()

GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp()
GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readback
GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is used
GX2: Optimized texture decoder (up to 5 times faster)
While generally not a bottleneck, the texture decoder previously could cause
additional micro-stutter in situations where many textures are loaded at once.

VPAD: Improved emulation of sampling callbacks
VPAD: Fixed crash in VPADControlMotor() when length parameter was out of bounds

AX: Correctly update ADPCM parameters after loop for non-streaming voices
AX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API
 

Hadxmen

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Legend of Zelda: Breath of the Wild PC CEMU 1.9.1 4K Performance test

PERFORMANCE IS CLOSE TO PERFECT 30 FPS. BETTER THAN ON MY WIIU! Intel Core i7-6700 at 4GHz, 16GB Ram and GTX1080. 5K Graphic pack + High Res Shadows + AARemoval + (custom) AdjustableBloom + (custom) Contrasty. Graphic Packs used in this video are ready to download - link in video description.
Also performance should be better now with weaker CPU. I've tested this also with 3,2GHz and still works good (25FPS in villages, at CEMU 1.9.0 was ~20 with some drops).
 
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Yandere-chan

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In recent Cemu versions, Intel HD Graphics 4000 has taken a giant hit for the bad with Graphics and Performance! :(

mk8 cemu.PNG
 

McSwingles

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Currently, the 2nd window defaults to the primary monitor instead of sticking to the 2nd screen as it was closed on. Also, when 2nd window is fullscreened, the title bar is still shown and it doesn't fullscreen when you click the fullscreen option in the title bar.

Suggestions:

-Detect monitors and have an option in the titlebar to be able to assign each window to a specific monitor.

-Save monitor/window assignment on close. If there is no 2nd monitor and you still play with this on, it will stay offscreen unto you tell it not to do so in the options.

-Have 2nd window follow the 1st window's fullscreening rules and don't include titlebar when fullscreening on 2nd window.



Thanks in advance.
 

Molhel

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A while ago we already posted this video https://streamable.com/tfx4kon Discord. It showcases the BotW camera rune working. We can now also confirm that this change fixes the following:

Picto box in Wind Waker HD
Save label screenshots in BotW
Save label screenshots in Super Mario Maker
Preview screenshots

Pictures in Wind Waker HD now? Praise the lords that made this happen! xD
 

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