Emulation [RELEASE] Cemu - Wii U emulator

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chriztr

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DuckTales Remastered is now playable in 1.8.2b


Ninja Gaiden 3 goes in-game in 1.8.2b, but you can't see anything =P


Tekken Tag 2 still suffers from textures going bananas and crashing the emu with nVidia GPU in 1.8.2b


Legend of Kay is now booting and is playable in 1.8.2b


Project Zero / Fatal Frame 5 is having some issue and crashing after learning how to use the camera in 1.8.2b
 

POOTERMAN

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I made some game icons to use with CEMU so thought I'd share them here if anyone else should want to use them :) Any requests please message me here:

http://pooterman.deviantart.com/gallery/?catpath=/

:)

the_legend_of_zelda__breath_of_the_wild_by_pooterman-db39ohn.png
bayonetta_v2_by_pooterman-db5i38p.png
bayonetta_2_by_pooterman-d9xofbx.png
fast_racing_neo_by_pooterman-db0x7uk.png

yoshi_s_wooly_world_by_pooterman-dautdoa.png
super_smash_bros__for_wii_u_by_pooterman-daf5loe.png
super_mario_maker_by_pooterman-daf5lcu.png
super_mario_3d_world_v3_by_pooterman-dadtgd5.png

super_mario_3d_world_v2_by_pooterman-dadtdqe.png
new_super_mario_bros__u_by_pooterman-d9xodep.png
new_super_luigi_u_by_pooterman-d9xodes.png
mario_kart_8_by_pooterman-d9xode5.png

mario_tennis_ultra_smash_by_pooterman-dabjfvz.png
captain_toad_treasure_tracker_by_pooterman-dac3u5z.png
donkey_kong_country_tropical_freeze_by_pooterman-dac3u6b.png
pikmin_3_by_pooterman-dac3u6t.png

the_wonderful_101_by_pooterman-dbhd65x.png
star_fox_zero_by_pooterman-dbhd65p.png
the_legend_of_zelda_the_wind_walker_hd_by_pooterman-dadb6u3.png
xenoblade_chronicles_x_by_pooterman-dbhd65a.png
 

Grandork

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Theres many issues with other games too, just need to be patient, the emulator is still early days, it took many years for dolphin to be near perfect, look at pcsx2 for ps2, still many issues with that emulator

Except that these freezes didn't exist in 1.7.3., something was changed and never fixed.
 

AndreaB

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Except that these freezes didn't exist in 1.7.3., something was changed and never fixed.

Maybe in v 1.7.3 there was different code about shader management, the new one is better but still incomplete and some regression happens.
This is totally normal for emulators development.

Many pcsx2 games run better when it was less accurate, some did not run at all, some of the best improvement brought tons of regressions.

I may understand that cemu may be driven by patreons, but from there to think that is not fixed because of laziness, well is wrong.
 
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Joe88

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Has anyone gotton botw playable on amd gpu? With 1.8.2 getting onlike like 10 fps with r9 390 and 5820k @ 4.4ghz, I do only have 8GB ram, maybe thats the issue?
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!