Wowow, hold on there, cowboy!so the emulator wont connect with 3ds
Just Do This :
Download Uwizard and use the NUS Downloader from it and download title 0005001B10056000 and check decrypt content , you should get 2 files called FFLResHigh.dat and FFLResHighLG.dat in the downloaded folder , dublicate them and rename second files from FFLResHigh.dat and FFLResHighLG.dat to FFLResMiddle.dat and FFLResMiddleLG.dat and you should get those files " FFLResHigh.dat FFLResHighLG.dat FFLResMiddle.dat FFLResMiddleLG.dat " after that you should paste them in mlc01\sys\title\0005001b\10056000\content\ in cemu folder
they should be in the content folderNot sure what im doing wrong.. i need those FFLR files but all i see are some folders and other files
make sure you checked "Decrypt Content" when downloading the filesJust a bunch of szs files thats all, i checked every file in every folder created.
Jeez why do people want so many features, the thing hardly boots more than 10 or so games and still as many graphical issues.
That mentality would result in a very hacky emulator and in the long run it would do more harm than good. No game gets special treatment in CEMU.Because the Wii U only has 10 or so games worth playing.
I think that's the edge Cemu has over Citra, Cemu only has to successfully emulate a handfull of games while Citra has many many more to ensure compatibilty for.
Is anyone launching Cemu from steam? I have steam controllers so I tried to set it up this morning; it would be perfect for the mouse and gamepad setup, but cemu doesn't respond well to it. Not sure if it's my GPU or cemu, but if I launch the program through steam as a non-steam game the games all render green and upside-down, like below. Launching cemu from windows and using a standard xbox360 controller works fine, but the 360 pad is so much less enjoyable compared to the steam controller for most wiiu games. Anyway, just wanted to check to see if there's anything I can do about it, if it's an AMD thing (stable driver 15.12) or just to confirm it's not just me.
It's mostly caused by shader compilation and maybe PPC JIT recompilation. For this update, part of the changelog claimed that this had been reduced, so it's something they know about and are probably still trying to improve. Note that even Dolphin still gets these to some extent, and only avoids doing it constantly by caching shaders to disk for later use.@Exzap is possible to fix the micro-stutter in future versions?
One dolphin build has an async option which greatly reduces shader compilation.It's mostly caused by shader compilation and maybe PPC JIT recompilation. For this update, part of the changelog claimed that this had been reduced, so it's something they know about and are probably still trying to improve. Note that even Dolphin still gets these to some extent, and only avoids doing it constantly by caching shaders to disk for later use.
It's mostly caused by shader compilation and maybe PPC JIT recompilation. For this update, part of the changelog claimed that this had been reduced, so it's something they know about and are probably still trying to improve. Note that even Dolphin still gets these to some extent, and only avoids doing it constantly by caching shaders to disk for later use.
pres TAB and hold it downDoes anyone know if it's possible to use the Gamepad screen on WWHD?
I went through most of the framebuffers, but i couldn't really find one with it.