Woow, its Walther the nintendo antipiracy idiot! He posted here too
Yep, youre right... I don't even want to read his posts anymore. Its tiresome.
Woow, its Walther the nintendo antipiracy idiot! He posted here too
Save games are already supported. They are created at cemu\mlc01\emulatorSave\x\ where x defines the hash of the RPX. (This path will change in the next release)@Exzap :
thanks for releasing and working on this emulator.
I hope you won't get too much distracted by all the users begging for release/update/sources/progress/etc.
I wanted to ask :
Is there already savegame management?
The game is accessing and creating the save path?
Loadiine seems to crash when it can't access the save. (for example mario kart 8 access Miimaker save, etc.)
I would like to know the internal folder architecture, which are each folder's use, etc.
like 00050000 is for disc based game, 00050010 for system title (miimaker)?, etc.
if your emulator is also emulating the internal file system, do you have a list of folders used by games?
Because people consider "v1.0" the finished version and since emulators are never really finished I would possibily run out of version numbers. It's more convenient to start at 1.0 and just count upwards with no regards to peoples expectations.If this release is missing so many essential features, why call it v1.0? Why not v0.1?
It uses one core (thread) to emulate the three cores of the Wii U. Somewhere in the future we will switch to proper multi-core support. However, this will not lead to a 3x speedup since a majority of games don't use the extra cores to their full potential.Btw, how many cores does the emu use?
Can you PM me more information about the crash?It just crashes upon opening the Emulator itself and not even a game for me... Is there a known fix?
I guess we need some fresh crow for the dolphin team. It's probably wise to never state anything is impossible.
Only because your RAM overruns and you run out of memory. It will not load World 2-3 for me...Super Mario 3D World loads only to this screen and crashes. Just thought I would let you guys know.
Hmm, interesting.Only because your RAM overruns and you run out of memory. It will not load World 2-3 for me...
I thought it was more that they didn't think it was feasible to try and support Wii U within Dolphin itself.did the dolphin team really said such a thing?, it would be silly of them if they did
I thought it was more that they didn't think it was feasible to try and support Wii U within Dolphin itself.
A lot of people are experiencing that. It crashes at the start of the title for me. Not sure what causes that.Wii Fit U crashes instantly for me.
Kinda strange how 92% of them are guests... But that will be a big breaking point.
It's feasible, but it's not worth the time. The differences between the two consoles are so great that it wouldn't make sense to try to shoehorn Wii U support into Dolphin itself since most of the work would have to be done from scratch anyway.I thought it was more that they didn't think it was feasible to try and support Wii U within Dolphin itself.
Hopefully, new people are coming and making this place more popularKinda strange how 92% of them are guests... But that will be a big breaking point.
Only because your RAM overruns and you run out of memory. It will not load World 2-3 for me...
I also have 24GB of RAM.Is that true? Same thing happens to me but I have 8GB of RAM and cemu is only using about 1.5GB.
That's of your current physical memory. Also, You need heavy processing power. That's also key to getting better emulation. Your processor can't handle the power of the emulator. But you do have enough memory to use this.Is that true? Same thing happens to me but I have 8GB of RAM and cemu is only using about 1.5GB.