Since the only extractor for BOTW's .bars files I could find on this forum was Windows-only and I'm not a huge fan of that, I spent the last night reverse-engineering the BARS format used in BOTW and wrote a cross-platform extractor myself: https://gist.github.com/SamusAranX/6eb8b6fd1777b17afc3107a979c2409a I subsequently posted it here: http://gbatemp.net/threads/tutorial...reath-of-the-wild.463642/page-24#post-7357406, but created this new thread so it could get more eyes on it. Hope that's okay. While sifting through the data, I noticed there was another format with "FSTP" headers in the .bars files, and so far, it seems as if there's no converter for these yet. As I wrote in the information section below, I think they're 4 bit mono ADPCM files at 32000 Hz, but Audacity doesn't support importing that. bars_extractor.py will extract these as .bfstp files so they can be converted when someone comes up with a converter. If you want to have a crack at it, but lack the necessary files, try these: MusicianThemeBgm_Event_BGM_MusicianThemeE.bfstp (with all headers and information) MusicianThemeBgm_Event_BGM_MusicianThemeE.raw (headers and information stripped) MusicianThemeBgm_Event_BGM_MusicianThemeE.wav (VERY LOUD! The above, imported into Audacity and exported to WAV) As you can hear, there's definitely music in there, I just can't decode it into a proper format because I lack the tools. Usage information and examples can be found on the Gist's page, but I'll copy the gist of it (heh) so you can read it here.