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Hi, community.
Today I'm showing I made a new Adobe Flash SWF file injector that allows to make WiiWare WADs from an original Flash SWF game in *.swf format and a Flash WiiWare WAD / Flash Placeholder WAD by @Larsenv. This took me some days to finish it and get it as working, so hope you enjoy my work.
This is a beta version, I will update it as soon as I have enough time, so it may contain some bugs. Special thanks go to users @icefire, @Leathl, Superken7 for their utile tools for unpack/pack WADs, handling 2.app files from WADs and for the investigations I pushed me to build it. Also to users @Larsenv, @SuperrSonic, @Darker27, and especially to @mrt84 for pushing me to make this wizard for inject easily SWF games into WADs.
Well, the more interesting features are:
- The possibility of injecting SWF files of ANY SIZE in any Flash WiiWare / Flash Placeholder WAD.
- The possibility of make your custom ID of your new WAD when using WadMii tool for pack the new WAD as instructed in the wizard.
- The possibility of patch your new WAD to Region Free for be able to use in any Wii of any region (NTSC-U, PAL, NTSC-J...)
Said that, I explain how to use the tool on the screen of the wizard. I written all in Notepad, maked a batch (*.bat) file for run it in CMD and then converted to executable with F2KO BAT to EXE Converter software. Coming soon I'm writing the tutorial of how to use the program.
First, download the zip file and uncompress its contents on a folder.
OFFICIAL DOWNLOAD LINK: https://gbatemp.net/download/adobe-flash-swf-wiiware-injector-beta-version.37084/
Mirror Links:
v1.2.0
Mirror 1: https://drive.google.com/file/d/1Ua76cKn0Nb7lk7Ca0nf8uyicdoj4PQ_J/view?usp=sharing
Mirror 2: https://www.mediafire.com/file/th30...TOR_BETA_VERSiON_v1.2.0_by_saulfabreg.7z/file
v1.1.0
Mirror 1: https://drive.google.com/file/d/1cHnJa5wPUbnMSmsgzYCFZ_3txmChb90D/view?usp=sharing
Mirror 2: http://www.mediafire.com/file/ksqim...TOR+BETA+VERSiON+v1.1.0+by+saulfabreg.7z/file
You MUST add the file "common-key.bin" & "libWiSharp.dll" on the same folder. If you don't, the program will not be able to pack or unpack wads.
Additional comments about each code scripting for Adobe Flash games:
Adobe Flash ActionScript 2.0 (AS2):
The WiiWare WAD "Back to Nature" (PAL) and, recently, @Larsenv's Flash Placeholder WADs (NTSC-U and PAL) are set up to run only SWF programs and games that were programmed in ActionScript 2.0 (AS2). That's it because these WADs use anything called "Opera Browser" that uses the plug-in Flash Lite 3, that is a small version of Flash Player plug-in.
Adobe Flash ActionScript 3.0 (AS3):
ActionScript 3.0 (AS3), launched on middles of the year 2006, was released to get best features to ActionScript 2.0, adding so many improvements (such 3-D content). That's why most game developers brought their work to this AS3 technology. However, others stayed in AS2. These code (AS3) won't work in Wii. If you try to inject a SWF game that was made in AS3 technology, the injected WAD will hang and soft-lock your Wii, causing it to freeze it. If this occurs, the unique thing you can do is reboot your Wii.
Currently changing the name of the save icon is not supported. It will be in next version.
That's all for now, I know it's not pretty clear, and the program is buggy, but if you use it the way I said, you probably will not have a lot of problems. Any bug reports and questions are apreciated, and I will try to solve them when I have the time
Today I'm showing I made a new Adobe Flash SWF file injector that allows to make WiiWare WADs from an original Flash SWF game in *.swf format and a Flash WiiWare WAD / Flash Placeholder WAD by @Larsenv. This took me some days to finish it and get it as working, so hope you enjoy my work.
This is a beta version, I will update it as soon as I have enough time, so it may contain some bugs. Special thanks go to users @icefire, @Leathl, Superken7 for their utile tools for unpack/pack WADs, handling 2.app files from WADs and for the investigations I pushed me to build it. Also to users @Larsenv, @SuperrSonic, @Darker27, and especially to @mrt84 for pushing me to make this wizard for inject easily SWF games into WADs.
Well, the more interesting features are:
- The possibility of injecting SWF files of ANY SIZE in any Flash WiiWare / Flash Placeholder WAD.
- The possibility of make your custom ID of your new WAD when using WadMii tool for pack the new WAD as instructed in the wizard.
- The possibility of patch your new WAD to Region Free for be able to use in any Wii of any region (NTSC-U, PAL, NTSC-J...)
Said that, I explain how to use the tool on the screen of the wizard. I written all in Notepad, maked a batch (*.bat) file for run it in CMD and then converted to executable with F2KO BAT to EXE Converter software. Coming soon I'm writing the tutorial of how to use the program.
First, download the zip file and uncompress its contents on a folder.
OFFICIAL DOWNLOAD LINK: https://gbatemp.net/download/adobe-flash-swf-wiiware-injector-beta-version.37084/
Mirror Links:
v1.2.0
Mirror 1: https://drive.google.com/file/d/1Ua76cKn0Nb7lk7Ca0nf8uyicdoj4PQ_J/view?usp=sharing
Mirror 2: https://www.mediafire.com/file/th30...TOR_BETA_VERSiON_v1.2.0_by_saulfabreg.7z/file
v1.1.0
Mirror 1: https://drive.google.com/file/d/1cHnJa5wPUbnMSmsgzYCFZ_3txmChb90D/view?usp=sharing
Mirror 2: http://www.mediafire.com/file/ksqim...TOR+BETA+VERSiON+v1.1.0+by+saulfabreg.7z/file
You MUST add the file "common-key.bin" & "libWiSharp.dll" on the same folder. If you don't, the program will not be able to pack or unpack wads.
Additional comments about each code scripting for Adobe Flash games:
Adobe Flash ActionScript 2.0 (AS2):
The WiiWare WAD "Back to Nature" (PAL) and, recently, @Larsenv's Flash Placeholder WADs (NTSC-U and PAL) are set up to run only SWF programs and games that were programmed in ActionScript 2.0 (AS2). That's it because these WADs use anything called "Opera Browser" that uses the plug-in Flash Lite 3, that is a small version of Flash Player plug-in.
Adobe Flash ActionScript 3.0 (AS3):
ActionScript 3.0 (AS3), launched on middles of the year 2006, was released to get best features to ActionScript 2.0, adding so many improvements (such 3-D content). That's why most game developers brought their work to this AS3 technology. However, others stayed in AS2. These code (AS3) won't work in Wii. If you try to inject a SWF game that was made in AS3 technology, the injected WAD will hang and soft-lock your Wii, causing it to freeze it. If this occurs, the unique thing you can do is reboot your Wii.
Currently changing the name of the save icon is not supported. It will be in next version.
That's all for now, I know it's not pretty clear, and the program is buggy, but if you use it the way I said, you probably will not have a lot of problems. Any bug reports and questions are apreciated, and I will try to solve them when I have the time
Last edited by SaulFabre,