How to Make Wii Games/Applications using Adobe Flash Professional CS5

redfire_mrt

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Hello everyone! Is been almost 4 months since I last made a tutorial. If you want to make your game or application from scratch for the Wii in Flash, this is a tutorial for you.

1. Downloading & Installing Adobe Flash Professional CS5:
You can use other apps that is similar to Adobe Flash CS5 like Macromedia Flash 8 or MX 2004, but I recommend you use CS5 instead.

2. Once you're done with the installation. Open up Adobe Flash CS5 & choose "ActionScript 2.0". In the "File" section. Select "Publish Settings". Uncheck "HTML", in the "Flash" section, change "Flash 10" to "Flash 9" & hit "OK".

3. [OPTIONAL] Changing the screen size:
This step is optional, if you're Wii is 4:3, Change it to 800 x 570. If yours is 16:9, change it to 960 x 540 or it doesn't matter which size you want to use once you're done hit "OK".

4. [OPTIONAL] Making a button
This step is optional too, Select "Insert" & "Insert a New Symbol". Choose a button & name it whatever. You can press "F6" to edit your button once you're done go back to "Scene 1". Go to "Library" & drag your button to your stage. Right click on frame 1, choose "Actions" & type "stop();" & exit out the actions panel. Select your button & right click on your button & choose "Actions".

Here is 2 codes for the button:
on (release){
gotoAndStop();
}
----------------------------------------------------------------------------------------
on (release){
gotoAndPlay();
}

Make sure you to put a number in the "()" code. For example if you want your button to navigate the next frame use this code:
----------------------------------------------------------------------------------------
on (release){
gotoAndStop(2);
}
----------------------------------------------------------------------------------------
Or if you want your animation or something to play/navigate after you have click on the button, use this code:
----------------------------------------------------------------------------------------
on (release){
gotoAndPlay();
}
----------------------------------------------------------------------------------------
Example:
on (release){
gotoAndPlay(2);
}

5. [OPTIONAL] Importing audio:
This step is also optional, make a new layer called "audio" or something by clicking on "New Layer" on the bottom. CAUTION: .mp3 format won't work or import. So you have an 85% chance of receiving the error on where it won't import. I recommend you convert the format to a .wav file format. After that select any frame, right click on the frame & select "Import Frame". In the sound section select "None" in the name section & select the audio you want to use.

6. [OPTIONAL] Importing Videos:
Importing videos will work but loading the external video with playback component, & importing it as mobile device video bundled in SWF may not work for the Wii but embed FLV in SWF and play in timeline might work. If you have Adobe Media Encoder CS5, open the application & import a video you want to use. The video cannot be longer than a minute, if the video is longer than a minute or short the MBs might be larger than 15 MBs. Also please make sure the video is 360p or lower quality. Once you're done converting your video to a .flv file format choose "Embed FLV in SWF and play in timeline".

7. Saving your SWF/FLA file.
Once you're done with your document or so, go to "File" & select "Save" & save your FLA file somewhere. Also go to "Publish Settings" & "Formats" select the folder & save your SWF file wherever you want to save it & select "OK" & "Publish" & your SWF file should be saved somewhere on where you saved it.

8.
Go to this tutorial on how to inject the SWF into a WAD:
https://gbatemp.net/threads/how-to-make-flash-game-wad-injects.561406/

9. Your done! Install your WAD on your Wii using a WAD manager on the Homebrew Channel & make sure you make a backup before attempting this.
 
Last edited by redfire_mrt,

SaulFabre

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Hello everyone! Is been almost 4 months since I last made a tutorial. If you want to make your game or application from scratch for the Wii in Flash, this is a tutorial for you.

1. Downloading & Installing Adobe Flash Professional CS5:
You can use other apps that is similar to Adobe Flash CS5 like Macromedia Flash 8 or MX 2004, but I recommend you use CS5 instead. Download it here:
*snip* Also here's the list of serial numbers for the app to have a full-premium version of Adobe Flash CS5 & other CS5 apps, I recommend you find & copy a serial number & paste it in the installation part: *snip*

2. Once you're done with the installation. Open up Adobe Flash CS5 & choose "ActionScript 2.0". In the "File" section. Select "Publish Settings". Uncheck "HTML", in the "Flash" section, change "Flash 10" to "Flash 9" & hit "OK".

3. [OPTIONAL] Changing the screen size:
This step is optional, if you're Wii is 4:3, Change it to 800 x 570. If yours is 16:9, change it to 960 x 540 or it doesn't matter which size you want to use once you're done hit "OK".

4. [OPTIONAL] Making a button
This step is optional too, Select "Insert" & "Insert a New Symbol". Choose a button & name it whatever. You can press "F6" to edit your button once you're done go back to "Scene 1". Go to "Library" & drag your button to your stage. Right click on frame 1, choose "Actions" & type "stop();" & exit out the actions panel. Select your button & right click on your button & choose "Actions".

Here is 2 codes for the button:
on (release){
gotoAndStop();
}
----------------------------------------------------------------------------------------
on (release){
gotoAndPlay();
}

Make sure you to put a number in the "()" code. For example if you want your button to navigate the next frame use this code:
----------------------------------------------------------------------------------------
on (release){
gotoAndStop(2);
}
----------------------------------------------------------------------------------------
Or if you want your animation or something to play/navigate after you have click on the button, use this code:
----------------------------------------------------------------------------------------
on (release){
gotoAndPlay();
}
----------------------------------------------------------------------------------------
Example:
on (release){
gotoAndPlay(2);
}

5. [OPTIONAL] Importing audio:
This step is also optional, make a new layer called "audio" or something by clicking on "New Layer" on the bottom. CAUTION: .mp3 format won't work or import. So you have an 85% chance of receiving the error on where it won't import. I recommend you convert the format to a .wav file format. After that select any frame, right click on the frame & select "Import Frame". In the sound section select "None" in the name section & select the audio you want to use.

6. [OPTIONAL] Importing Videos:
Importing videos will work but loading the external video with playback component, & importing it as mobile device video bundled in SWF may not work for the Wii but embed FLV in SWF and play in timeline might work. If you have Adobe Media Encoder CS5, open the application & import a video you want to use. The video cannot be longer than a minute, if the video is longer than a minute or short the MBs might be larger than 15 MBs. Also please make sure the video is 360p or lower quality. Once you're done converting your video to a .flv file format choose "Embed FLV in SWF and play in timeline".

7. Saving your SWF/FLA file.
Once you're done with your document or so, go to "File" & select "Save" & save your FLA file somewhere. Also go to "Publish Settings" & "Formats" select the folder & save your SWF file wherever you want to save it & select "OK" & "Publish" & your SWF file should be saved somewhere on where you saved it.

8.
Go to this tutorial on how to inject the SWF into a WAD:
https://gbatemp.net/threads/how-to-make-flash-game-wad-injects.561406/

9. Your done! Install your WAD on your Wii using a WAD manager on the Homebrew Channel & make sure you make a backup before attempting this.
Please remove links of Adobe Flash CS5 and serial/keygen, it's against GBAtemp rules, please.

Sorry but that's the rules :P
 
Last edited by porkiewpyne,
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redfire_mrt

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I removed the links.
Please remove links of Adobe Flash CS5 and serial/keygen, it's against GBAtemp rules, please.

Sorry but that's the rules
Please remove links of Adobe Flash CS5 and serial/keygen, it's against GBAtemp rules, please.

Sorry but that's the rules :P
 
Last edited by redfire_mrt,
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Reactions: SaulFabre

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