Tutorial
Updated
How to Make Flash Game WAD Injects
This is not an April Fool's joke!
People have made countless injects of Virtual Console games on the Wii. That means they take a Virtual Console game WAD, then use a program such as “autoinjectuwadinjector” to put any ROM they want into the game. This process is known as “injecting”. One little-known thing (until now) is that you can do the same thing with Adobe Flash games! A few WiiWare games and video-streaming Channels on the Wii actually run on a Flash applet.
For this tutorial, we will be injecting Flash games using a base of the European-exclusive WiiWare game by the name of “Back to Nature”. The game is terrible, and one thing to blame for that is that it’s entirely Flash-based! The swf can even be extracted from the game and be played on a computer. Despite the fact the game is garbage, it gave us a nice gift - the ability to inject whatever Flash game you want into the app. We turned the WAD into a template. Even though the Internet Channel can play Flash games, it’s a hassle for the webpage containing the Flash game to load, and Flash is at the end of life. It’s a good time to take advantage of packaging Flash games into WADs.
What you need:
Editing 00000002.app
We will replace the SWF file in the WAD and optionally make some changes to a fun configuration file. Unpack the WAD using a tool such as ShowMiiWADs, then you will see a set of .app files. Extract the 00000002.app with your preferred tool to unpack a U8 archive. Replace `content/menu.swf` with the SWF of the Flash game you want to inject.
OPTIONAL: Open config/config.common.pcf with your preferred text editor. You can make some fun changes to this, but the base WAD has all the preferred settings.
When you made your changes, pack 00000002.app back up with your preferred tool and re-pack the WAD with all of it’s contents.
Changing the icons and names:
Change the display name of the channel to your name of choice, and change its ID to something unique (It’s not recommended to modify the first letter of the title ID). Using CustomizeMii, Modify the images “IconVCPic” and “VCPic” to match your game.
Now, extract the banner.brlyt file and put it somewhere. Do the following customization steps:
You are all done, install the WAD file onto your Wii. Ensure you have BootMii or Priiloader installed on your Wii before installing the inject, or test with Dolphin, because things can go wrong if you are not careful enough. If it doesn't work and black screens, then the game might not be compatible with the Wii. If it works, great.
Credits to dhtdht020 for helping me write this guide.
People have made countless injects of Virtual Console games on the Wii. That means they take a Virtual Console game WAD, then use a program such as “autoinjectuwadinjector” to put any ROM they want into the game. This process is known as “injecting”. One little-known thing (until now) is that you can do the same thing with Adobe Flash games! A few WiiWare games and video-streaming Channels on the Wii actually run on a Flash applet.
For this tutorial, we will be injecting Flash games using a base of the European-exclusive WiiWare game by the name of “Back to Nature”. The game is terrible, and one thing to blame for that is that it’s entirely Flash-based! The swf can even be extracted from the game and be played on a computer. Despite the fact the game is garbage, it gave us a nice gift - the ability to inject whatever Flash game you want into the app. We turned the WAD into a template. Even though the Internet Channel can play Flash games, it’s a hassle for the webpage containing the Flash game to load, and Flash is at the end of life. It’s a good time to take advantage of packaging Flash games into WADs.
What you need:
- Base WAD, can be found on a site called MarioCube in the folder WADs > Flash Injects > Flash > Base.
- If you want to get the Flash WAD working on a USA region Wii, download the USA WAD, else if you want to get it working on a Europe region Wii, download the Europe WAD.
- A tool to unpack and pack a WAD (ShowMiiWADs, WadMii in Wii.cs Tools, Sharpii...)
- A tool to unpack and pack a U8 archive (ShowMiiWADs, U8Mii in Wii.cs Tools, Sharpii, wszst...)
- A text editor (Notepad is fine)
- Brlyt tool (You will need to install an framework called ActiveX for this to run. It's old, so I'm not sure if it's compatible with newer versions of Windows.)
- A tool to extract the banner and modify the icons (CustomizeMii...)
Editing 00000002.app
We will replace the SWF file in the WAD and optionally make some changes to a fun configuration file. Unpack the WAD using a tool such as ShowMiiWADs, then you will see a set of .app files. Extract the 00000002.app with your preferred tool to unpack a U8 archive. Replace `content/menu.swf` with the SWF of the Flash game you want to inject.
OPTIONAL: Open config/config.common.pcf with your preferred text editor. You can make some fun changes to this, but the base WAD has all the preferred settings.
- mouse - should be "on" if you want to use the Wii Remote cursor as a mouse, else "off"
- midi - enables use for a soundfont in DLS format. Haven’t tested this, but if you want to play with it, set it to "on". Else, set it to "off".
- dls_file - uncomment this line to use it (remove the "#" at the start of the line). Set it to a path to the DLS file you want to use.
- shared_object_capability - determines whether or not to make a save file, haven’t done testing with it. In most cases, should be "off".
- vff_cache_size - if you plan to make a save file, you can change the number of kilobytes. Default is "96".
- strap_reminder - should be "none". Set to "normal" if you want to enable the wrist strap reminder, or "no_ex" if you want to remove the transitioning image on the strap screen about using an extension controller.
- supported_devices - should be "core, freestyle, classic". Not sure how this works, but it seems to enable or disable controllers. Other types of comma-separated controllers that this can be set to are "balance_checker", "codetrain", "guitar", and "future".
- hbm_no_save - should be "off". This option probably enables the “Anything not saved will be lost” message when you access the Wii Menu or Reset button on the HOME Menu.
- quality - should be "high", but can also be "low" or "medium" if you want to use those qualities for some reason.
- qwerty_keyboard - should be "on" if you want to use the keyboard, else "off"
When you made your changes, pack 00000002.app back up with your preferred tool and re-pack the WAD with all of it’s contents.
Changing the icons and names:
Change the display name of the channel to your name of choice, and change its ID to something unique (It’s not recommended to modify the first letter of the title ID). Using CustomizeMii, Modify the images “IconVCPic” and “VCPic” to match your game.
Now, extract the banner.brlyt file and put it somewhere. Do the following customization steps:
- Change the name to the name you chose previously and press the “set all” button.
- Change the year to match your game and press the “set all” button.
- Change the players amount to match your game. (e.g. 1, 1-4, 2-4)
- Select the banner.brlyt file
- Keep everything else exactly as is and save changes.
You are all done, install the WAD file onto your Wii. Ensure you have BootMii or Priiloader installed on your Wii before installing the inject, or test with Dolphin, because things can go wrong if you are not careful enough. If it doesn't work and black screens, then the game might not be compatible with the Wii. If it works, great.
Credits to dhtdht020 for helping me write this guide.
Last edited by Larsenv,