were you able to get from underground after getting the light shoes?Maybe its your rom? I've been playing it for a while now and it works great.
were you able to get from underground after getting the light shoes?Maybe its your rom? I've been playing it for a while now and it works great.
Just as a fair warning, dont play Shenmue on this yet, there are wrong textures all over the place, on faces, dialog secetors, even on sky textures at night.
This does ruin the mode of the game, so stand off of it for a while until this is fixed.
n.
were you able to get from underground after getting the light shoes?
Just spindash up or spindash and jump off from the machines. Good thing the spindash is so broken because we'd be stuck there otherwiseTo anybody playing Sonic Adventure and getting stuck at the Light Speed Dash part in the sewers, you can just use those machines to spindash up to the hole. I think its an error with reicast where it doesnt spawn a ring and the line gets interrupted.
that was oblivionyou can also try the unreleased psp version of morrowind. Runs at fullspeed...though it's nothing like morrowind
Proof that I found sailors:
Also you see some of the texture glitches in the video. And the hex edit to have no clipping in the 16:9 area (see a few posts prior).
And reicast apparently is the first hombrew, that also captures sound, when you use the switchs videocapture feature.
(Might have been a change in some of the libraries that get used to build homebrew? How is this a thing? Want this on retroarch as well (and scummvm standalone.. ), anyone experienced this with other apps?)
(OC used in the video is 1.2 GHz CPU and 384 Mhz GPU via sys-clk.)
Forgot to mention that, I had the same issue with the cdi. Search for the gdi it works. You'll have to put it in a folder because it has additional tracks and add the folder's path to Reicast for it to see it.
I got it working thanks a ton. Do I need to keep the track 1-5 files or is the gdi good enough by itself?
Didn't see that till you mentioned it lol. ThanksYes you absolutely have to keep the track files the gdi is only 1 kb lol.
Sorry, another question...have you(or anyone) tried codebreaker with this? Codebreaker loads, seems to work, but when I get to "open disc lid" Reicast seems to just hang(menu doesn't work) and I have to exit via home button and close software. Not sure if I'm doing this correctly to begin with, tbh. I managed to add Cosmic Smash and the codes provided from your link, btw. Codebreaker loader.cdi hangs at sega screen, also seems to crash/freeze Reicast. Not sure what that one even is. Documentation on this hard to come by, so any help would be much appreciated.others and I have created a ton of widescreen hex patches for Dreamcast games that will allow you to play in full widescreen without artifacts (unlike reicast built it widescreen option) it also works on real hardware check it out here and enjoy Dreamcast games on your switch in full glory
https://assemblergames.com/threads/dreamcast-widescreen-hacks.58620/
Cosmic smash looks nice! How is everyone making forwarders did an nro2nsp update come out? I thought we could only forward to retroarch cores is this a retroarch core now? So confused