That's how the editor already works. Just hit Open and a list of level names pops up. You can also open them by file name (ex. 01-01.arc) if you want.
I hear ya.Blue-K said:I would also prefer Python...some Love for the Linux/Mac Users, you know? Because I have only Ubuntu as an OS, and would love to make some custom Levels...
Well, in the end, we'll see what it will be...
No, I'm not going to release an incomplete app.Blue-K said:we need some Beta love.. *hint hint*Omega Knight said:I'm not planning to switch to anything else. I'm quite happy with Python - it works great and there are already Wii libraries for it. Python Reggie is currently less than 1k lines of code for something that can fully load and render levels, with basic/incomplete editing facilities.Xane said:Oh please not python, what's wrong with using Java instead, when aiming for crossplatform compatibility?
It seems you were working with C# before...
Python is a wonderful language. Anyone whose used it can vouch for it. It's also really crossplatform, if you want to to work using Java, you should check Jython out, or a Java VM for PyPy.
I would also prefer Python...some Love for the Linux/Mac Users, you know? Because I have only Ubuntu as an OS, and would love to make some custom Levels...
Well, in the end, we'll see what it will be...
I wanted to take a screenshot of Reggie running natively on Ubuntu, but my version is outdated (8.04, and it's a VirtualBox VM - I don't have it on this computer) so I'll download 9.10 and show one off soon.
QUOTE(mooseknuckle2000 @ Nov 22 2009, 09:45 PM)
understandable. I can wait...barely. It's looking awesome.Treeki said:No, I'm not going to release an incomplete app.Blue-K said:we need some Beta love.. *hint hint*Omega Knight said:I'm not planning to switch to anything else. I'm quite happy with Python - it works great and there are already Wii libraries for it. Python Reggie is currently less than 1k lines of code for something that can fully load and render levels, with basic/incomplete editing facilities.Xane said:Oh please not python, what's wrong with using Java instead, when aiming for crossplatform compatibility?
It seems you were working with C# before...
Python is a wonderful language. Anyone whose used it can vouch for it. It's also really crossplatform, if you want to to work using Java, you should check Jython out, or a Java VM for PyPy.
I would also prefer Python...some Love for the Linux/Mac Users, you know? Because I have only Ubuntu as an OS, and would love to make some custom Levels...
Well, in the end, we'll see what it will be...
I wanted to take a screenshot of Reggie running natively on Ubuntu, but my version is outdated (8.04, and it's a VirtualBox VM - I don't have it on this computer) so I'll download 9.10 and show one off soon.
QUOTE(mooseknuckle2000 @ Nov 22 2009, 09:45 PM)
Maxoxpower said:You will be able to add this level theme ?
you can find it on romhacking.netganons said:so where is the ds mod everyone talking about?
If you mean the NSMB DS Map Editor v4.7 by Treeki it's here:girugamarc said:you can find it on romhacking.netganons said:so where is the ds mod everyone talking about?
edit: nvm the one on that website is outdated
SWEET !!!jceggbert5 said:Is it possible to implement (like the DS one) where you just open the ISO, and it gives you a list of the levels (1-1, 1-2, 1-Tower, etc.) that are in the ISO, instead of ripping it apart every time you want to edit a level?
QUOTE(FirePhoenix @ Nov 22 2009, 08:52 PM) That's how the editor already works. Just hit Open and a list of level names pops up. You can also open them by file name (ex. 01-01.arc) if you want.
A 64-bit OS can run 32-bit programs dude. The flash plug-in for example is only 32-bit.sasaa said:BTW:
Will there be a 64bit edition? (not really important i can always use my (crappy)laptop)
Keep it up !