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  1. FirePhoenix

    FirePhoenix Member
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    That's how the editor already works. Just hit Open and a list of level names pops up. You can also open them by file name (ex. 01-01.arc) if you want.
     
  2. Omega Knight

    Omega Knight GBAtemp Regular
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    I hear ya.
     
  3. mooseknuckle2000

    mooseknuckle2000 GBAtemp Regular
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    we need some Beta love.. *hint hint*
     
  4. Treeki

    OP Treeki GBAtemp Regular
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    No, I'm not going to release an incomplete app.
     
  5. Delta517

    Delta517 Its okay...Im a ninja ;)
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    Do you guys have much work left?

    Looking forward to this Editor btw [​IMG]
     
  6. mooseknuckle2000

    mooseknuckle2000 GBAtemp Regular
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    understandable. I can wait...barely. It's looking awesome.
     
  7. Maxoxpower

    Maxoxpower Advanced Member
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    You will be able to add this level theme ?

    [​IMG]
     
  8. ganons

    ganons GBAtemp Addict
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    so where is the ds mod everyone talking about?
     
  9. GrandMasterJimmy

    GrandMasterJimmy Advanced Member
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    What do you mean by level theme? It can edit any level in the game, with any tileset.
     
  10. girugamarc

    girugamarc GBAtemp Fan
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    you can find it on romhacking.net

    edit: nvm the one on that website is outdated
     
  11. RGadelha

    RGadelha Member
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    If you mean the NSMB DS Map Editor v4.7 by Treeki it's here:
    NSMB DS Map Editor v4.7 by Treeki
     
  12. sasaa

    sasaa Member
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    SWEET !!!
    gotto love the homebrew community [​IMG]

    I also think that custum levels can't be illigal but i may be rong.

    BTW:
    Will there be a 64bit edition? (not really important i can always use my (crappy)laptop)

    Keep it up !
     
  13. Heran Bago

    Heran Bago Where do puyo come from?
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    A 64-bit OS can run 32-bit programs dude. The flash plug-in for example is only 32-bit.
     
  14. span

    span Member
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    Im patiently awaiting Reggie, keeping busy looking through all the Super Mario World Level Maps,
    oganising how to re-create the levels as close as possible, should all be pretty much do-able, from
    what I understand of Reggie, will find out more when the editors out though.
    Trying to get a team together aswell, as It will be quite a big task.

    Also no need to rush out a un-finished buggy beta, take your time guys, it's going to be worth it!

    A few people have asked me for a New Super Mario World HQ WiiFlow Cover,
    did this quickly in Photoshop, hope it's ok? Still need to add pics & credits at a later date.

    Get it here: http://rapidshare.com/files/310859994/NSMW_WiiFlow.rar

    [​IMG]

    Kind Regards, SPAN... [​IMG]
     
  15. mooseknuckle2000

    mooseknuckle2000 GBAtemp Regular
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    lookin' good. Can't wait for this. Is there any way you can use your art and make one just saying: New Super Mario Bros. *Custom*?
     
  16. span

    span Member
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  17. mooseknuckle2000

    mooseknuckle2000 GBAtemp Regular
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    very cool. thanks span
     
  18. RainbowIE

    RainbowIE Member
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    Well, for those of us who may be thinking of working on a "sequel" to NSMBW more than a "remake", how's about actually starting a new thread on the subject? Just to get the ball rolling, ideas flowing in the meantime?

    Title, World Themes, etc? Gauge some shows of interest?

    For example, I thought it would be a great idea to re-introduce Tiny-Huge Island (or some other Tiny-Huge themed world) because we have lots of sprites and objects that are the same only different sizes, for example:

    Mini Mario - Normal Mario
    Mini pipe - Normal pipe
    Normal piranha plant - Large piranha plant
    Micro goombas - normal goombas
    Normal [?] block - larger [?] block (usually floating on water?)
    Koopa Troopa - Hammer/Fire/Ice Bros. (all large sized)
    Dry Bones - Large Dry Bones
    Different sized thwomps
    Normal bullet bill - Large bullet bill - MASSSSIVVEEE bullet bill (hint: final level of the game =P)
    I think there's some other examples, and that's not including just general level design changing sizes

    So yeah, that's one idea, if we want to come up with new and unique "retellings" of familiar worlds. There could even be doors that switch between the two just like SMB3, but again, I don't particularly wish to "copy" ideas from earlier games. Is it possible to change the size/attributes of certain sprites/models, such as doors or whatever? Anyway, not a big deal, just brainstorming.

    8 world ideas I can think of for now:

    1. Yoshi's Island
    2. Tiny-Huge (Mountain, rather than Island, perhaps?)
    3. Some sort of Penguin/Antarctic world, maybe an freezing sea full of floating icebergs?
    4. A 'Pipe Maze'-style world, or perhaps even a world that's a sewers system, full of jungly overgrowth and piranha plants and dark/water elements
    5. Pure Ghost/Boo (like, "Boo's Graveyard" or a world entirely set within a Ghost Mansion, kinda Luigi's Mansion-esque)
    6. Outer Space, although obviously there are no specific assets yet for this. How difficult would it be to create aesthetically similar layered backdrops for totally different world concepts? Just an idea.
    7. Catacombs (like, a world where you go from the 'planet' surface through a network of underground catacombs down to the core of the 'planet' type thing?)
    8. Bowser's World could be the actual "core" of the planet, as in, leading directly from the Catacombs world.

    Just thinking of ways to incorporate most of the NSMBW tilesets and other stuff in new ways, while also re-imagining some of the past worlds you'd find in a Mario game.

    Thoughts?? [​IMG]
     
  19. oneleggedjack

    oneleggedjack GBAtemp Regular
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  20. ffdgh

    ffdgh Member
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    and world 9 can be star world and the special world in one lolz for a grand total of 13 stages, heck throw in *rainbow* tower and *rainbow* castle for the ultimate challenge
     
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