could this be ported to Wii U as well? (with GX2 support, obviously)
if so im willing to lend a hand
maybe it could use gx2gl? when it's more mature obv. Otherwise i'm already pretty used to writing for GX2, i used it for sonic3air and srb2 and rsdkv4 so..
i could also take a crack at GX, but i'm not sure how well that'd turn out tbh
if so im willing to lend a hand
maybe it could use gx2gl? when it's more mature obv. Otherwise i'm already pretty used to writing for GX2, i used it for sonic3air and srb2 and rsdkv4 so..
i could also take a crack at GX, but i'm not sure how well that'd turn out tbh
Last edited by siahisaforker,





I would go so far as to say your project even exceeds the legendary QuakeGX as the new gold standard for polished PC ports to the Wii, literally everything works as intended, looks as intended and sounds as intended. Hopefully you have more Wii ports in the future or someone gets inspired to also use AI and OpenGX to port other things now that you've shown how useful these two tools are for Wii homebrew. Quake 3 was a bit of a heavy tech demo for OpenGX but there are definitely visually simpler games like Half Life or Counter Strike (via Xash3D) that would fare better.



