Yes you can edit the moving rotating red blocks, we just haven't determined their sprite data yet. Should be a simple enough task if they act anything like the stationary red blocks.
GrandMasterJimmy said:http://grandmasterjimmy.man-ma.de/NewSuper...ge/level1-1.png
So just for fun, there's a level map dump of my current project.
Vibestar said:Just for the guys that wanted to remake super mario world
Not possible with the editor, he did it by himself.skawo96 said:So you can edit the title screen with the editor too?
How about the font and the little dialogue boxes?
Sixfortyfive said:I'd just like to say thanks to the programmer(s) working on this tool. I've 100%ed NSMBW in both solo and 4-player and really want to take a crack at this when it's released. Most of the questions I had have already been answered in this thread, but I have two more:
1) Will there be any sort of item property edit function provided? I'm thinking of creating some levels from SMB2J (Lost Levels), but some of them won't work 1:1 without the green spring (same as a normal spring except that it launches you much, much higher).
2) Sort of OT, but does anybody know of any place on the web to find maps of levels from classic Mario games for easy reference? I know that porting old levels isn't exactly the most creative use of an editor like this, but I really want to see how some of them would hold up in a 4-player setting. EDIT: After some Googling, I did find this site, which seems to have almost all the ones I need. SMB2J's section is just missing worlds B through D.
QUOTE(span @ Nov 20 2009, 07:22 AM) Super Mario World Stage Maps can be found here: http://www.vgmaps.com/Atlas/SuperNES/
Carnt wait for a release on Reggie
SanGor said:
While the "thumbnail" map selection approach is by far and away sufficient for the moment, the prospect of a carefully structured 3D map editor is mind blowing!Bladexdsl said:he means it's already been done in smw using lunar magic but so what if you want to do it than do it.
Fair enough, I never played that particular hack. I guess it's going to be really hard to come up with TRULY original ideas without resorting to wacky random mishmashes. The game always felt like it had presented a gameplay mechanic, then soon after explored it once more that made you go "ah-hah! of course, that's clever". We need to capture the "oh wow, now THAT is a clever extension of that mechanic" feeling. Or at least, I intend to, rather than simply making one of a plethora of New Super Mario Bros Wii: Frustrations.
I also think at some point people should team up in creating a full sequel, perhaps one person per world, etc. It's always a shame when vast projects wind up too big for one person to finish. Perhaps a sub-forum somewhere where it's just a massive ideas/brainstorming hub and the key designers get to work molding together a really sharp, well crafted sequel. Just some thoughts.
Tanks said:QUOTE(SanGor @ Nov 20 2009, 07:38 AM) http://crediar.no-ip.com/w1.jpg
overworld just seems to be a huge 3D model
Yea, more or less. It was the same with NSMB DS. Hence why we're cautious about saying there will be complete map editing at all. We'd need to introduce a kind of flat land model and custom textures would need to be applied etc etc... It's possible, yes, but it's not something we're pursuing at great lengths at the moment.