I have no way to test this out since I'm using an emulator for modded levels, where slowdown happens even with the standard game - but I don't think there should be too many problems; the Wii is pretty powerful.Tagg7 said:Have you guys found that there's a limit to the number of objects you can place before slowdown occurs? I would assume that no matter how well coded it is, after there's a certain amount of stuff onscreen the framerate will drop.
Trinity said:Man I wish I know how to code and stuff.
This is awesome. Thanks for the hardwork. Cant wait to try it out!
EDIT: Hey how did you leap off Yoshi?
Shake the remote...
Posts merged
Tanks said:QUOTE(jceggbert5 @ Nov 17 2009, 08:53 PM) Hmm... My IPS patch doesn't work. Does anyone know how to make an IPS patch? (SmartIPS didn't work, game crashed on load). Or, is it legal to distribute the *.nml files? (from Treeki's NSMBe 4.7)
You can distribute the .nml files legally, but ahy are you posting this here? Also, this isn't really new since I made SMB 1-1 ages ago back when I was working on NRMB.
(edited out video)
This was when I went to test the latest version of No$GBA for sound support.
Sonicandtails said:Nojceggbert5 said:Did you guys ever finish NRMB?
It was one thing after another. We eventually got everything working up until 1-4 where we realized we'd have to instance Bowser off in his own room which sucked, so we put it off and just never got back to working on it.jceggbert5 said:Sonicandtails said:Nojceggbert5 said:Did you guys ever finish NRMB?
Sorry about that... What kind of trouble were/are you guys having in 1-2 again?
Sonicandtails said:It was one thing after another. We eventually got everything working up until 1-4 where we realized we'd have to instance Bowser off in his own room which sucked, so we put it off and just never got back to working on it.jceggbert5 said:Sonicandtails said:Nojceggbert5 said:Did you guys ever finish NRMB?
Sorry about that... What kind of trouble were/are you guys having in 1-2 again?
Tagg7 said:Have you guys found that there's a limit to the number of objects you can place before slowdown occurs? I would assume that no matter how well coded it is, after there's a certain amount of stuff onscreen the framerate will drop.
boxcarnathan said:Great going Treeki this is going Wonderfully!
By the levels i have seen so far it seems pretty smooth and that is huge in itself, FirePhoenix making the first level in Super wario world? hehe nice
I only hope that the changing screens like using pipes are not hard to code, as well as doors and hidden entries like the sand entry parts in world 2 or jumping up and discovering new areas.
good luck and thank you!
It took about...5 hours total? Not long at all but that was because I had Lunar Magic open to help me know where to place things. For the level I'm making from scratch it's taking longer. I'm not even at the midpoint yet and it's taken about 3 hours.Maxoxpower said:wow i really want to try that editor! how long it took to create this level?