Hacking RawkSD

starwarsfan982

Member
Newcomer
Joined
Jul 5, 2009
Messages
9
Trophies
0
XP
6
Country
United States
Okay, after a few hours of trying I still am lost. I still get the DLC out of date error when I load the USB launcher, I get that this is supposed to happen. But after I install CIOSCORP, where do I go from there? When I go to the disc channel it tells me either that the disc is not recognized or I have to update to 4.0? Is there another piece of software I need? By the way, I used the Rawksd patcher and then installed CIOSCORP. Help is appreciated!
 

doctorfaust

Member
Newcomer
Joined
Apr 15, 2009
Messages
16
Trophies
0
XP
5
Country
United States
Some tidbits I figured out after working at getting a few customs in:

My chart scrolls too fast/too slow!
Naturally one would use the "Scroll Speed" setting in the RawkSD "Edit Custom" option, but the slightly unintuitive part is that if you want your chart to scroll faster you have to put in a lower number. RawkSD defaults to 2300, so try something like 1800 or 1600. Conversely if you need to slow your chart down, increase it to around 3000.

How come the crowd claps out of time/my characters sway out of time to the music?
These tempos are controlled by the BEAT track in the chart, but RawkSD only puts in a basic beat for you, so chances are it's out of whack. I'm not a programmer so I don't have a way to do this automatically, but you can brute force it with Anvil Studio if you need to. After RawkSD has done its thing, use Anvil Studio, go to the rawkSD\customs\ folder, and find your song's folder. Open up the file titled 'chart' (no extension) inside. Go to the BEAT track and view it in Piano Roll Editor mode. Find where RawkSD has placed a couple of notes. You'll want to remove those notes and put down new ones that actually match up with the tempo of your song. Use C1 for the first beat in a measure and C#1 for subsequent beats, like so:


Use 16th notes and place four per measure. Do that for the entire song. Then reimport your custom onto your SD card - the crowd should now clap in time to the music, and the character animations should be timed better now.

If your time signature is not 4/4, or if there are wild tempo changes, you will have to also alter the notes placed in BEAT accordingly, but I haven't experimented with this yet so I don't want to say concretely what you have to do.

How come my singer stage dives like 7 times during the song?
As the info for RawkSD states, the animation controls are entered completely randomly. This means that animation controls that aren't used that often, like the stage dive, may pop up multiple times during the song. These can be edited again using Anvil. Open up the 'chart' file for your custom as described. This time go to the VENUE track, and choose the Event List mode in the View menu. You should be able to see the animation control events for both lighting and animations. Some of them are rather self-explanatory. In our example, a stage dive is indicated by the comment:
[do_directed_cut directed_stagedive]
If you would rather not your singer stage dived there, if for example it's the very beginning of the song, double click on the event. You can change it to something else. For instance:
[do_directed_cut directed_duo_gb]
will instead change the camera/animation to one of the duo-playing shots of your guitarist and bassist. I don't have a complete list of the possible events, but just look around the other events RawkSD placed. Or, you may be able to take out the event completely. If you look at a "real" RB song (such as a song extracted from a track pack by RawkSD) the real songs tend to have much fewer directed_cut events and several lighting change effects. I'm guessing the game changes the camera randomly until it hits a directed change effect, so you may be able to remove a lot of the directed cut events if you want the animations to vary each time you play it. Not sure how much you can remove though - RawkSD puts in these events for a reason, because without them the songs freeze up in quickplay.

How come my drummer just sits there?
This is the one major thing I haven't figured out yet. Judging from what people figured out for GH customs, I've tried inserting a [play] comment at the beginning of the PART DRUMS track, a [verse] comment in the VENUE track, and [section intro] (for example) comments in the EVENTS track, but I have yet to be able to actually get the drummer to look like they're playing. If anybody has any other guesses/advice on this question I'd love to hear it.

(crossposted to ScoreHero)
 

starwarsfan982

Member
Newcomer
Joined
Jul 5, 2009
Messages
9
Trophies
0
XP
6
Country
United States
I'm sorry, what I meant was, I used the rock band loader channel for USB instruments, such as the drums. I know I can't do this, but what is the alternative to get backups to work with Custom songs and the drums?
 

Playgame38

Well-Known Member
Newcomer
Joined
Dec 7, 2008
Messages
75
Trophies
0
Location
Earth
XP
78
Country
United States
starwarsfan982 said:
I'm sorry, what I meant was, I used the rock band loader channel for USB instruments, such as the drums. I know I can't do this, but what is the alternative to get backups to work with Custom songs and the drums?

Answer:
QUOTE(AerialX @ Jul 3 2009, 05:44 PM) IRC Channel: #RawkSD on EFnet (Join us on Mibbit)
[...]
NOTE: RawkSD does not work when Rock Band 2 is loaded with recent cIOS releases, which means no USB/SD loaders (yell at waninkoko; it's not our fault). Either use an original disc, or cIOScorp37 is known to work.
 

sew_2025

New Member
Newbie
Joined
Mar 15, 2008
Messages
4
Trophies
0
XP
49
Country
United States
AerialX said:
Aaand one more new build people. Again, redownload
tongue.gif

(This one actually has fixes to Aerosmith ripping, as well as two songs missing from Guitar Hero 3 rips)

dtw_2005 said:
sew_2025 said:
First of all I would like to thank everyone who has worked on this for all of there hard work.
I selected the add blank drum track option, but the game still freezes when I try to play it on drums. I have tried to get several custom songs to work but they will only work on guitar. What should I do?

I had a buddy over earlier today, and we were having the same problem. I was trying to get in touch with him to see if he'd had any luck. I'll report back if I hear from him.
Drum customs seem to be a hit or miss. It looks like if they were made in FeedBack, they work out fine (I tried a bunch from the ScoreHero Rock Band thread). Frets on Fire drum customs sometimes seem to crash though.

Tip: If a song crashes and it says that your Wii memory is full, just run the RawkSD Installer on the Wii, hit Install, then hit OK directly after it. It'll erase the song from your NAND for you.

From what I have found, on the FoF Customs if you import the audio file into audacity and add a track of nothing but silence and export using advanced mixing options and export into three different channels and send the silent track to channel 3. Then when you are importing it into RawkSD do not check the add blank drum track option and be sure to click channel 3 under the drum tab.
 

ShakaHeath

Well-Known Member
Member
Joined
Jan 20, 2009
Messages
125
Trophies
1
Location
Paris, France
XP
104
Country
France
doctorfaust said:
How come my drummer just sits there?
This is the one major thing I haven't figured out yet. Judging from what people figured out for GH customs, I've tried inserting a [play] comment at the beginning of the PART DRUMS track, a [verse] comment in the VENUE track, and [section intro] (for example) comments in the EVENTS track, but I have yet to be able to actually get the drummer to look like they're playing. If anybody has any other guesses/advice on this question I'd love to hear it.

Erm... Actually you have to fret a drum part in order for your drummer to play. Though I don't think only the drum part tab will be enough for the animation to look realistic.
 

fubka

Well-Known Member
Member
Joined
Jun 6, 2009
Messages
214
Trophies
0
XP
96
Country
United States
I have no patients to go through and do my own customs; however, you guys should start posting your full band customs with the *.rwk custom export / import files.
 

buckely

Well-Known Member
Newcomer
Joined
Feb 15, 2009
Messages
47
Trophies
0
Age
42
Location
Los Angeles
Website
Visit site
XP
157
Country
United States
ok, I'm sorry if i missed a post in here somewhere but was a solution found for wii system menu 4.0, latest version of ios37, softmii, running off a backup disc with neo gamma. I get the out of date error. I've seen the same problem but no real solution that i can tell. From what I can tell cIOScorp does not like menu 4.0
 

HaloBenish

Well-Known Member
Member
Joined
Feb 1, 2008
Messages
541
Trophies
1
XP
749
Country
Canada
sew_2025 said:
AerialX said:
Aaand one more new build people. Again, redownload
tongue.gif

(This one actually has fixes to Aerosmith ripping, as well as two songs missing from Guitar Hero 3 rips)

dtw_2005 said:
sew_2025 said:
First of all I would like to thank everyone who has worked on this for all of there hard work.
I selected the add blank drum track option, but the game still freezes when I try to play it on drums. I have tried to get several custom songs to work but they will only work on guitar. What should I do?

I had a buddy over earlier today, and we were having the same problem. I was trying to get in touch with him to see if he'd had any luck. I'll report back if I hear from him.
Drum customs seem to be a hit or miss. It looks like if they were made in FeedBack, they work out fine (I tried a bunch from the ScoreHero Rock Band thread). Frets on Fire drum customs sometimes seem to crash though.

Tip: If a song crashes and it says that your Wii memory is full, just run the RawkSD Installer on the Wii, hit Install, then hit OK directly after it. It'll erase the song from your NAND for you.

From what I have found, on the FoF Customs if you import the audio file into audacity and add a track of nothing but silence and export using advanced mixing options and export into three different channels and send the silent track to channel 3. Then when you are importing it into RawkSD do not check the add blank drum track option and be sure to click channel 3 under the drum tab.

How do I export with advanced mixing options?
 

Venndettta

Active Member
Newcomer
Joined
Dec 24, 2008
Messages
36
Trophies
0
XP
203
Country
United States
I love you guys. I've been so stoked for this, and I'm not disappointed the slightest bit.

Everything works pretty much perfectly (for me at least).
tongue.gif
 

titiln

Well-Known Member
Member
Joined
Apr 12, 2008
Messages
115
Trophies
0
XP
187
Country
Cote d'Ivoire
have any wiikey users gotten this to work without any problems (as in the wiikey still works after installing)? just curious
 

doctorfaust

Member
Newcomer
Joined
Apr 15, 2009
Messages
16
Trophies
0
XP
5
Country
United States
Heathcliff said:
doctorfaust said:
How come my drummer just sits there?
This is the one major thing I haven't figured out yet. Judging from what people figured out for GH customs, I've tried inserting a [play] comment at the beginning of the PART DRUMS track, a [verse] comment in the VENUE track, and [section intro] (for example) comments in the EVENTS track, but I have yet to be able to actually get the drummer to look like they're playing. If anybody has any other guesses/advice on this question I'd love to hear it.

Erm... Actually you have to fret a drum part in order for your drummer to play. Though I don't think only the drum part tab will be enough for the animation to look realistic.


Oh, I should have mentioned - I DID chart a drum part. Unlike guitar and bass, though, even if you have chart a drum track, without some more nudging your drummer won't do anything.

Thanks to tueidj's help I was able to get my drummer to do stuff. Made a vid, will upload it and describe how to do it when it's done.

QUOTE(titiln @ Jul 5 2009, 05:29 PM)
have any wiikey users gotten this to work without any problems (as in the wiikey still works after installing)? just curious

My wiikey still works fine.
 

fubka

Well-Known Member
Member
Joined
Jun 6, 2009
Messages
214
Trophies
0
XP
96
Country
United States
doctorfaust said:
How come my singer stage dives like 7 times during the song?
That is funny if that's the way it worked out by chance.

I would like to see 7 camera hand pushes (or is that in World Tour)?
 

kid sampson

Well-Known Member
Member
Joined
Jul 20, 2006
Messages
329
Trophies
1
XP
886
Country
United States
Here's a problem no one has yet mentioned. When running the one-time installer application from the homebrew channel, my Wii CRASHES every time. It goes to a black screen with a code dump and a lot of other strings involving numbers and letters. Definitely doesn't look good. All seems fine upon restarting the system, but I don't want to keep trying just to have it crash again and again.

Just to give you an idea of my set-up, I have a Wii running 4.0 (US) and a D2Pro modchip installed. I'm also running preloader. Any clue why it's doing this? No one else seems to have an issue with that part of the installation. Everything on the PC side however works as it should. I can dump and install songs from the Classic Rock Track Pack just fine. Just can't prepare my Wii for customs.
 

Tzvi

Member
Newcomer
Joined
Aug 1, 2007
Messages
12
Trophies
1
XP
183
Country
United States
Can somebody make a tutorial (preferably with screenshots) on how to take a FoF song with multiple OGGs (Like drums.ogg, guitar.ogg, etc) and combine them into one ogg file. I think I am doing it wrong as my songs tend to stutter at various points... yet if I do just a stereo mix the songs play fine.

Thanks in advance.
 

MikeyTaylorGaming

YouTube Glitcher
Member
Joined
Aug 11, 2007
Messages
1,754
Trophies
1
Location
North West England
Website
youtube.com
XP
1,560
Country
United Kingdom
locustlx said:
i know this may sound a bit noobish...but how may i attempt to install cIOScorp37 on a 4.0u wii, considering the fact that cIOScorp only works on systemmenu 3.2

I've heard that cIOScorp v1 works on 4.0 but should i risk it...what should I do?

Also: great work on this guys...can't wait to convert my guitar hero:311 game into a rock band 2 custom (song 1 done)
thats just silly... cIOSCORP works on all system menu versions up to 4.0, havent heard anything about the 4.1 FW yet.
 

kirakills

Well-Known Member
Newcomer
Joined
Jan 31, 2009
Messages
89
Trophies
0
XP
223
Country
United States
QUOTE said:
QUOTE(AerialX @ Jul 3 2009, 10:26 PM) *

well, for one thing, that's how it has to be done. Basically, you have to do installations in between the OK - Cancel menu, or at least Customs -> Update SD Save. If it's really not working, then there might be a problem. In-between the OK - Cancel menu, there should be a file /rawk/rb2/data on the SD card. Is it there?

i need some help with this AerialX they won't show up and on the the pc one it says that i haven't used the wii installe yet which i have and i also updated the save to. i don't get this In-between the OK - Cancel menu, there should be a file /rawk/rb2/data on the SD card. thanks for the help. i have the latest iso too hope it helps
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...