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...so, basically the autos i'm referring to are--
1. Auto counterattack. When monsters attack a character, the character should by all means at least engage in melee the last hit that landed (in the PC version, even if you're a mage, if an enemy aggros you and you're afk, the character will counter-attack to sort of defend itself). there's a setting in game, which i've absolutely no idea what it does, but it's related to Attacking and it sets to Auto or Manual. maybe you guys can hack that little AI upgrade in.
2. Auto-potions. now wouldn't this be a real lifesaver? this way, you won't have to rely so much on Acolytes/Priests/Shamans. maybe you guys can sort of hack it in, and replace the Auto setting by adding that in? would be so, so much better. this way, you can actually make a party that doesn't practically require Aco/Pri/Sha classes.
there, that's all. haha, if i only knew how, i'd done it myself and actually do gamers (even if lazy) some service.
1. Auto counterattack. When monsters attack a character, the character should by all means at least engage in melee the last hit that landed (in the PC version, even if you're a mage, if an enemy aggros you and you're afk, the character will counter-attack to sort of defend itself). there's a setting in game, which i've absolutely no idea what it does, but it's related to Attacking and it sets to Auto or Manual. maybe you guys can hack that little AI upgrade in.
2. Auto-potions. now wouldn't this be a real lifesaver? this way, you won't have to rely so much on Acolytes/Priests/Shamans. maybe you guys can sort of hack it in, and replace the Auto setting by adding that in? would be so, so much better. this way, you can actually make a party that doesn't practically require Aco/Pri/Sha classes.
there, that's all. haha, if i only knew how, i'd done it myself and actually do gamers (even if lazy) some service.
